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56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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namespace Ryujinx.Audio.Renderer.Server.Types
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{
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/// <summary>
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/// The internal play state of a <see cref="Voice.VoiceState"/>
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/// </summary>
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public enum PlayState
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{
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/// <summary>
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/// The voice has been started and is playing.
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/// </summary>
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Started,
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/// <summary>
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/// The voice has been stopped.
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/// </summary>
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/// <remarks>
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/// This cannot be directly set by user.
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/// See <see cref="Stopping"/> for correct usage.
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/// </remarks>
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Stopped,
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/// <summary>
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/// The user asked the voice to be stopped.
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/// </summary>
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/// <remarks>
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/// This is changed to the <see cref="Stopped"/> state after command generation.
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/// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
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/// </remarks>
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Stopping,
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/// <summary>
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/// The voice has been paused by user request.
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/// </summary>
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/// <remarks>
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/// The user can resume to the <see cref="Started"/> state.
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/// </remarks>
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Paused
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}
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}
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