mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-24 13:05:46 +00:00
36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
372 lines
11 KiB
C#
372 lines
11 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
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using System;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class BufferQueueConsumer
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{
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public BufferQueueCore Core { get; }
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public BufferQueueConsumer(BufferQueueCore core)
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{
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Core = core;
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}
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public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent)
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{
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lock (Core.Lock)
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{
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int numAcquiredBuffers = 0;
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for (int i = 0; i < Core.Slots.Length; i++)
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{
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if (Core.Slots[i].BufferState == BufferState.Acquired)
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{
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numAcquiredBuffers++;
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}
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}
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if (numAcquiredBuffers >= Core.MaxAcquiredBufferCount + 1)
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{
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bufferItem = null;
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Logger.PrintDebug(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
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return Status.InvalidOperation;
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}
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if (Core.Queue.Count == 0)
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{
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bufferItem = null;
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return Status.NoBufferAvailaible;
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}
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if (expectedPresent != 0)
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{
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// TODO: support this for advanced presenting.
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throw new NotImplementedException();
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}
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bufferItem = Core.Queue[0];
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if (Core.StillTracking(ref bufferItem))
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{
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Core.Slots[bufferItem.Slot].AcquireCalled = true;
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Core.Slots[bufferItem.Slot].NeedsCleanupOnRelease = true;
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Core.Slots[bufferItem.Slot].BufferState = BufferState.Acquired;
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Core.Slots[bufferItem.Slot].Fence = AndroidFence.NoFence;
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}
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if (bufferItem.AcquireCalled)
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{
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bufferItem.GraphicBuffer.Reset();
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}
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Core.Queue.RemoveAt(0);
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Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
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Core.SignalDequeueEvent();
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}
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return Status.Success;
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}
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public Status DetachBuffer(int slot)
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{
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lock (Core.Lock)
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{
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if (Core.IsAbandoned)
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{
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return Status.NoInit;
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}
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if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByConsumerLocked(slot))
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{
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return Status.BadValue;
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}
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if (!Core.Slots[slot].RequestBufferCalled)
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{
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Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
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return Status.BadValue;
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}
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Core.FreeBufferLocked(slot);
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Core.SignalDequeueEvent();
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return Status.Success;
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}
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}
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public Status AttachBuffer(out int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
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{
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lock (Core.Lock)
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{
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int numAcquiredBuffers = 0;
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int freeSlot = BufferSlotArray.InvalidBufferSlot;
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for (int i = 0; i < Core.Slots.Length; i++)
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{
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if (Core.Slots[i].BufferState == BufferState.Acquired)
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{
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numAcquiredBuffers++;
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}
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else if (Core.Slots[i].BufferState == BufferState.Free)
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{
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if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[i].FrameNumber < Core.Slots[freeSlot].FrameNumber)
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{
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freeSlot = i;
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}
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}
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}
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if (numAcquiredBuffers > Core.MaxAcquiredBufferCount + 1)
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{
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slot = BufferSlotArray.InvalidBufferSlot;
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Logger.PrintError(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
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return Status.InvalidOperation;
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}
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if (freeSlot == BufferSlotArray.InvalidBufferSlot)
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{
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slot = BufferSlotArray.InvalidBufferSlot;
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return Status.NoMemory;
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}
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slot = freeSlot;
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Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
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Core.Slots[slot].BufferState = BufferState.Acquired;
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Core.Slots[slot].AttachedByConsumer = true;
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Core.Slots[slot].NeedsCleanupOnRelease = false;
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Core.Slots[slot].Fence = AndroidFence.NoFence;
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Core.Slots[slot].FrameNumber = 0;
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Core.Slots[slot].AcquireCalled = false;
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}
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return Status.Success;
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}
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public Status ReleaseBuffer(int slot, ulong frameNumber, ref AndroidFence fence)
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{
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if (slot < 0 || slot >= Core.Slots.Length)
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{
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return Status.BadValue;
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}
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IProducerListener listener = null;
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lock (Core.Lock)
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{
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if (Core.Slots[slot].FrameNumber != frameNumber)
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{
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return Status.StaleBufferSlot;
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}
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foreach (BufferItem item in Core.Queue)
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{
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if (item.Slot == slot)
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{
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return Status.BadValue;
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}
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}
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if (Core.Slots[slot].BufferState == BufferState.Acquired)
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{
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Core.Slots[slot].BufferState = BufferState.Free;
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Core.Slots[slot].Fence = fence;
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listener = Core.ProducerListener;
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}
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else if (Core.Slots[slot].NeedsCleanupOnRelease)
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{
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Core.Slots[slot].NeedsCleanupOnRelease = false;
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return Status.StaleBufferSlot;
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}
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else
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{
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return Status.BadValue;
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}
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Core.Slots[slot].GraphicBuffer.Object.DecrementNvMapHandleRefCount(Core.Owner);
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Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
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Core.SignalDequeueEvent();
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}
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listener?.OnBufferReleased();
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return Status.Success;
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}
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public Status Connect(IConsumerListener consumerListener, bool controlledByApp)
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{
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if (consumerListener == null)
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{
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return Status.BadValue;
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}
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lock (Core.Lock)
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{
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if (Core.IsAbandoned)
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{
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return Status.NoInit;
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}
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Core.ConsumerListener = consumerListener;
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Core.ConsumerControlledByApp = controlledByApp;
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}
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return Status.Success;
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}
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public Status Disconnect()
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{
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lock (Core.Lock)
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{
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if (!Core.IsConsumerConnectedLocked())
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{
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return Status.BadValue;
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}
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Core.IsAbandoned = true;
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Core.ConsumerListener = null;
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Core.Queue.Clear();
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Core.FreeAllBuffersLocked();
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Core.SignalDequeueEvent();
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}
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return Status.Success;
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}
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public Status GetReleasedBuffers(out ulong slotMask)
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{
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slotMask = 0;
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lock (Core.Lock)
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{
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if (Core.IsAbandoned)
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{
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return Status.BadValue;
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}
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for (int slot = 0; slot < Core.Slots.Length; slot++)
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{
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if (!Core.Slots[slot].AcquireCalled)
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{
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slotMask |= 1UL << slot;
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}
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}
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for (int i = 0; i < Core.Queue.Count; i++)
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{
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if (Core.Queue[i].AcquireCalled)
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{
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slotMask &= ~(1UL << i);
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}
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}
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}
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return Status.Success;
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}
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public Status SetDefaultBufferSize(uint width, uint height)
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{
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if (width == 0 || height == 0)
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{
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return Status.BadValue;
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}
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lock (Core.Lock)
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{
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Core.DefaultWidth = (int)width;
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Core.DefaultHeight = (int)height;
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}
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return Status.Success;
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}
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public Status SetDefaultMaxBufferCount(int bufferMaxCount)
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{
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lock (Core.Lock)
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{
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return Core.SetDefaultMaxBufferCountLocked(bufferMaxCount);
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}
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}
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public Status DisableAsyncBuffer()
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{
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lock (Core.Lock)
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{
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if (Core.IsConsumerConnectedLocked())
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{
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return Status.InvalidOperation;
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}
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Core.UseAsyncBuffer = false;
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}
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return Status.Success;
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}
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public Status SetMaxAcquiredBufferCount(int maxAcquiredBufferCount)
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{
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if (maxAcquiredBufferCount < 0 || maxAcquiredBufferCount > BufferSlotArray.MaxAcquiredBuffers)
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{
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return Status.BadValue;
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}
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lock (Core.Lock)
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{
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if (Core.IsProducerConnectedLocked())
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{
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return Status.InvalidOperation;
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}
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Core.MaxAcquiredBufferCount = maxAcquiredBufferCount;
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}
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return Status.Success;
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}
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public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
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{
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lock (Core.Lock)
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{
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Core.DefaultBufferFormat = defaultFormat;
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}
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return Status.Success;
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}
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public Status SetConsumerUsageBits(uint usage)
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{
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lock (Core.Lock)
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{
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Core.ConsumerUsageBits = usage;
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}
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return Status.Success;
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}
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public Status SetTransformHint(NativeWindowTransform transformHint)
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{
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lock (Core.Lock)
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{
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Core.TransformHint = transformHint;
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}
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return Status.Success;
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}
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}
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}
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