mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 20:05:45 +00:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
90 lines
No EOL
3.9 KiB
C#
90 lines
No EOL
3.9 KiB
C#
using Gtk;
|
|
using Ryujinx.HLE.Ui;
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Ui.Applet
|
|
{
|
|
internal class GtkHostUiTheme : IHostUiTheme
|
|
{
|
|
private const int RenderSurfaceWidth = 32;
|
|
private const int RenderSurfaceHeight = 32;
|
|
|
|
public string FontFamily { get; private set; }
|
|
|
|
public ThemeColor DefaultBackgroundColor { get; }
|
|
public ThemeColor DefaultForegroundColor { get; }
|
|
public ThemeColor DefaultBorderColor { get; }
|
|
public ThemeColor SelectionBackgroundColor { get; }
|
|
public ThemeColor SelectionForegroundColor { get; }
|
|
|
|
public GtkHostUiTheme(Window parent)
|
|
{
|
|
Entry entry = new Entry();
|
|
entry.SetStateFlags(StateFlags.Selected, true);
|
|
|
|
// Get the font and some colors directly from GTK.
|
|
FontFamily = entry.PangoContext.FontDescription.Family;
|
|
|
|
// Get foreground colors from the style context.
|
|
|
|
var defaultForegroundColor = entry.StyleContext.GetColor(StateFlags.Normal);
|
|
var selectedForegroundColor = entry.StyleContext.GetColor(StateFlags.Selected);
|
|
|
|
DefaultForegroundColor = new ThemeColor((float) defaultForegroundColor.Alpha, (float) defaultForegroundColor.Red, (float) defaultForegroundColor.Green, (float) defaultForegroundColor.Blue);
|
|
SelectionForegroundColor = new ThemeColor((float)selectedForegroundColor.Alpha, (float)selectedForegroundColor.Red, (float)selectedForegroundColor.Green, (float)selectedForegroundColor.Blue);
|
|
|
|
ListBoxRow row = new ListBoxRow();
|
|
row.SetStateFlags(StateFlags.Selected, true);
|
|
|
|
// Request the main thread to render some UI elements to an image to get an approximation for the color.
|
|
// NOTE (caian): This will only take the color of the top-left corner of the background, which may be incorrect
|
|
// if someone provides a custom style with a gradient or image.
|
|
|
|
using (var surface = new Cairo.ImageSurface(Cairo.Format.Argb32, RenderSurfaceWidth, RenderSurfaceHeight))
|
|
using (var context = new Cairo.Context(surface))
|
|
{
|
|
context.SetSourceRGBA(1, 1, 1, 1);
|
|
context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
|
context.Fill();
|
|
|
|
// The background color must be from the main Window because entry uses a different color.
|
|
parent.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
|
|
|
DefaultBackgroundColor = ToThemeColor(surface.Data);
|
|
|
|
context.SetSourceRGBA(1, 1, 1, 1);
|
|
context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
|
context.Fill();
|
|
|
|
// Use the background color of the list box row when selected as the text box frame color because they are the
|
|
// same in the default theme.
|
|
row.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
|
|
|
DefaultBorderColor = ToThemeColor(surface.Data);
|
|
}
|
|
|
|
// Use the border color as the text selection color.
|
|
SelectionBackgroundColor = DefaultBorderColor;
|
|
}
|
|
|
|
private ThemeColor ToThemeColor(byte[] data)
|
|
{
|
|
Debug.Assert(data.Length == 4 * RenderSurfaceWidth * RenderSurfaceHeight);
|
|
|
|
// Take the center-bottom pixel of the surface.
|
|
int position = 4 * (RenderSurfaceWidth * (RenderSurfaceHeight - 1) + RenderSurfaceWidth / 2);
|
|
|
|
if (position + 4 > data.Length)
|
|
{
|
|
return new ThemeColor(1, 0, 0, 0);
|
|
}
|
|
|
|
float a = data[position + 3] / 255.0f;
|
|
float r = data[position + 2] / 255.0f;
|
|
float g = data[position + 1] / 255.0f;
|
|
float b = data[position + 0] / 255.0f;
|
|
|
|
return new ThemeColor(a, r, g, b);
|
|
}
|
|
}
|
|
} |