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ryujinx-fork/Ryujinx/Input/GTK3/GTK3MouseDriver.cs
emmauss 77aab9aca3
Add Direct Mouse Support (#2374)
* and direct mouse support

* and direct mouse support

* hide cursor if mouse enabled

* add config

* update docs

* sorted usings
2021-06-24 02:09:08 +02:00

106 lines
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2.8 KiB
C#

using Gdk;
using Gtk;
using System;
using System.Numerics;
using Size = System.Drawing.Size;
namespace Ryujinx.Input.GTK3
{
public class GTK3MouseDriver : IGamepadDriver
{
private Widget _widget;
private bool _isDisposed;
public bool[] PressedButtons { get; }
public Vector2 CurrentPosition { get; private set; }
public Vector2 Scroll{ get; private set; }
public GTK3MouseDriver(Widget parent)
{
_widget = parent;
_widget.MotionNotifyEvent += Parent_MotionNotifyEvent;
_widget.ButtonPressEvent += Parent_ButtonPressEvent;
_widget.ButtonReleaseEvent += Parent_ButtonReleaseEvent;
_widget.ScrollEvent += Parent_ScrollEvent;
PressedButtons = new bool[(int)MouseButton.Count];
}
[GLib.ConnectBefore]
private void Parent_ScrollEvent(object o, ScrollEventArgs args)
{
Scroll = new Vector2((float)args.Event.X, (float)args.Event.Y);
}
[GLib.ConnectBefore]
private void Parent_ButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
{
PressedButtons[args.Event.Button - 1] = false;
}
[GLib.ConnectBefore]
private void Parent_ButtonPressEvent(object o, ButtonPressEventArgs args)
{
PressedButtons[args.Event.Button - 1] = true;
}
[GLib.ConnectBefore]
private void Parent_MotionNotifyEvent(object o, MotionNotifyEventArgs args)
{
if (args.Event.Device.InputSource == InputSource.Mouse)
{
CurrentPosition = new Vector2((float)args.Event.X, (float)args.Event.Y);
}
}
public bool IsButtonPressed(MouseButton button)
{
return PressedButtons[(int) button];
}
public Size GetClientSize()
{
return new Size(_widget.AllocatedWidth, _widget.AllocatedHeight);
}
public string DriverName => "GTK3";
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
public ReadOnlySpan<string> GamepadsIds => new[] {"0"};
public IGamepad GetGamepad(string id)
{
return new GTK3Mouse(this);
}
public void Dispose()
{
if (_isDisposed)
{
return;
}
_isDisposed = true;
_widget.MotionNotifyEvent -= Parent_MotionNotifyEvent;
_widget.ButtonPressEvent -= Parent_ButtonPressEvent;
_widget.ButtonReleaseEvent -= Parent_ButtonReleaseEvent;
_widget = null;
}
}
}