0
0
Fork 0
mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2024-12-23 18:45:44 +00:00
ryujinx-fork/src/Ryujinx.Graphics.GAL/ShaderSource.cs
TSRBerry 7c989f88bd
[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
2023-06-28 20:20:10 +02:00

29 lines
873 B
C#

using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.GAL
{
public readonly struct ShaderSource
{
public string Code { get; }
public byte[] BinaryCode { get; }
public ShaderStage Stage { get; }
public TargetLanguage Language { get; }
public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
{
Code = code;
BinaryCode = binaryCode;
Stage = stage;
Language = language;
}
public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
{
}
public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
{
}
}
}