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7c989f88bd
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
29 lines
873 B
C#
29 lines
873 B
C#
using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.GAL
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{
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public readonly struct ShaderSource
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{
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public string Code { get; }
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public byte[] BinaryCode { get; }
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public ShaderStage Stage { get; }
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public TargetLanguage Language { get; }
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public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
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{
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Code = code;
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BinaryCode = binaryCode;
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Stage = stage;
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Language = language;
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}
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public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
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{
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}
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public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
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{
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}
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}
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}
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