mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 11:45:45 +00:00
6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
61 lines
No EOL
1.4 KiB
C#
61 lines
No EOL
1.4 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
{
|
|
class BasicBlock
|
|
{
|
|
public int Index { get; set; }
|
|
|
|
public LinkedList<INode> Operations { get; }
|
|
|
|
private BasicBlock _next;
|
|
private BasicBlock _branch;
|
|
|
|
public BasicBlock Next
|
|
{
|
|
get => _next;
|
|
set => _next = AddSuccessor(_next, value);
|
|
}
|
|
|
|
public BasicBlock Branch
|
|
{
|
|
get => _branch;
|
|
set => _branch = AddSuccessor(_branch, value);
|
|
}
|
|
|
|
public bool HasBranch => _branch != null;
|
|
|
|
public List<BasicBlock> Predecessors { get; }
|
|
|
|
public HashSet<BasicBlock> DominanceFrontiers { get; }
|
|
|
|
public BasicBlock ImmediateDominator { get; set; }
|
|
|
|
public BasicBlock()
|
|
{
|
|
Operations = new LinkedList<INode>();
|
|
|
|
Predecessors = new List<BasicBlock>();
|
|
|
|
DominanceFrontiers = new HashSet<BasicBlock>();
|
|
}
|
|
|
|
public BasicBlock(int index) : this()
|
|
{
|
|
Index = index;
|
|
}
|
|
|
|
private BasicBlock AddSuccessor(BasicBlock oldBlock, BasicBlock newBlock)
|
|
{
|
|
oldBlock?.Predecessors.Remove(this);
|
|
newBlock?.Predecessors.Add(this);
|
|
|
|
return newBlock;
|
|
}
|
|
|
|
public INode GetLastOp()
|
|
{
|
|
return Operations.Last?.Value;
|
|
}
|
|
}
|
|
} |