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ryujinx-fork/src/Ryujinx.Headless.SDL2/Program.cs
SuperSamus 2b5abac809
sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)
Nintendo controllers notoriously have the A/B and X/Y buttons swapped, compared to the standard.
In order to combat this, when setting the default controller layout, Ryujinx checks whether the controller name contains "Nintendo", and swaps the mapping accordingly.
However, the reason the mapping is inverted in the first place is because SDL has `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` set to 1 by default. By setting it to 0, the mapping will be based on the buttons' position instead.
So, by doing it (and removing the `isNintendoStyle` variable), we get the following advantages:
- The mapping will be the same on all controllers, removing the need to adjust custom mappings depending on what controller is used
- Users who already set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 globally for other games/applications (like me) won't have a wrong default mapping
- Checking whether the controller name contains "Nintendo" is ugly

Disadvantages:
- Breaks the controller configuration for existing users who are using a Nintendo controller
2023-07-06 17:11:26 +02:00

711 lines
27 KiB
C#

using ARMeilleure.Translation;
using CommandLine;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Cpu;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.Headless.SDL2.OpenGL;
using Ryujinx.Headless.SDL2.Vulkan;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
using System.Threading;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless.SDL2
{
class Program
{
public static string Version { get; private set; }
private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager;
private static AccountManager _accountManager;
private static LibHacHorizonManager _libHacHorizonManager;
private static UserChannelPersistence _userChannelPersistence;
private static InputManager _inputManager;
private static Switch _emulationContext;
private static WindowBase _window;
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private static List<InputConfig> _inputConfiguration;
private static bool _enableKeyboard;
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
static void Main(string[] args)
{
Version = ReleaseInformation.GetVersion();
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
AutoResetEvent invoked = new(false);
// MacOS must perform SDL polls from the main thread.
SDL2Driver.MainThreadDispatcher = action =>
{
invoked.Reset();
WindowBase.QueueMainThreadAction(() =>
{
action();
invoked.Set();
});
invoked.WaitOne();
};
}
Parser.Default.ParseArguments<Options>(args)
.WithParsed(Load)
.WithNotParsed(errors => errors.Output());
}
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
if (inputId == null)
{
if (index == PlayerIndex.Player1)
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
// Default to keyboard
inputId = "0";
}
else
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
return null;
}
}
IGamepad gamepad;
bool isKeyboard = true;
gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
if (gamepad == null)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
isKeyboard = false;
if (gamepad == null)
{
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = ConfigGamepadInputId.B,
ButtonB = ConfigGamepadInputId.A,
ButtonX = ConfigGamepadInputId.Y,
ButtonY = ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
}
else
{
string profileBasePath;
if (isKeyboard)
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
}
else
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
}
}
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
}
static void Load(Options option)
{
AppDataManager.Initialize(option.BaseDataDir);
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
_libHacHorizonManager.InitializeArpServer();
_libHacHorizonManager.InitializeBcatServer();
_libHacHorizonManager.InitializeSystemClients();
_contentManager = new ContentManager(_virtualFileSystem);
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
_userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
GraphicsConfig.EnableShaderCache = true;
if (OperatingSystem.IsMacOS())
{
if (option.GraphicsBackend == GraphicsBackend.OpenGl)
{
option.GraphicsBackend = GraphicsBackend.Vulkan;
Logger.Warning?.Print(LogClass.Application, "OpenGL is not supported on macOS, switching to Vulkan!");
}
}
IGamepad gamepad;
if (option.ListInputIds)
{
Logger.Info?.Print(LogClass.Application, "Input Ids:");
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
{
gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
gamepad.Dispose();
}
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
gamepad.Dispose();
}
return;
}
if (option.InputPath == null)
{
Logger.Error?.Print(LogClass.Application, "Please provide a file to load");
return;
}
_inputConfiguration = new List<InputConfig>();
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
if (inputConfig != null)
{
_inputConfiguration.Add(inputConfig);
}
}
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
if (_inputConfiguration.Count == 0)
{
return;
}
// Setup logging level
Logger.SetEnable(LogLevel.Debug, option.LoggingEnableDebug);
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
Logger.SetEnable(LogLevel.Error, option.LoggingEnableError);
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
if (!option.DisableFileLog)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
1000,
AsyncLogTargetOverflowAction.Block
));
}
// Setup graphics configuration
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
GraphicsConfig.EnableTextureRecompression = option.EnableTextureRecompression;
GraphicsConfig.ResScale = option.ResScale;
GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy;
GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
while (true)
{
LoadApplication(option);
if (_userChannelPersistence.PreviousIndex == -1 || !_userChannelPersistence.ShouldRestart)
{
break;
}
_userChannelPersistence.ShouldRestart = false;
}
_inputManager.Dispose();
}
private static void SetupProgressHandler()
{
if (_emulationContext.Processes.ActiveApplication.DiskCacheLoadState != null)
{
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged -= ProgressHandler;
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged += ProgressHandler;
}
_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
}
private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
{
string label = state switch
{
LoadState => $"PTC : {current}/{total}",
ShaderCacheState => $"Shaders : {current}/{total}",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
};
Logger.Info?.Print(LogClass.Application, label);
}
private static WindowBase CreateWindow(Options options)
{
return options.GraphicsBackend == GraphicsBackend.Vulkan
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode)
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode);
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
window,
options.SystemLanguage,
options.SystemRegion,
!options.DisableVSync,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId);
return new Switch(configuration);
}
private static void ExecutionEntrypoint()
{
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
}
DisplaySleep.Prevent();
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
_window.Execute();
_emulationContext.Dispose();
_window.Dispose();
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution?.Dispose();
_windowsMultimediaTimerResolution = null;
}
}
private static bool LoadApplication(Options options)
{
string path = options.InputPath;
Logger.RestartTime();
WindowBase window = CreateWindow(options);
IRenderer renderer = CreateRenderer(options, window);
_window = window;
_window.IsFullscreen = options.IsFullscreen;
_emulationContext = InitializeEmulationContext(window, renderer, options);
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
if (Directory.Exists(path))
{
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(path, "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
if (!_emulationContext.LoadCart(path, romFsFiles[0]))
{
_emulationContext.Dispose();
return false;
}
}
else
{
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
if (!_emulationContext.LoadCart(path))
{
_emulationContext.Dispose();
return false;
}
}
}
else if (File.Exists(path))
{
switch (Path.GetExtension(path).ToLowerInvariant())
{
case ".xci":
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
if (!_emulationContext.LoadXci(path))
{
_emulationContext.Dispose();
return false;
}
break;
case ".nca":
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
if (!_emulationContext.LoadNca(path))
{
_emulationContext.Dispose();
return false;
}
break;
case ".nsp":
case ".pfs0":
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
if (!_emulationContext.LoadNsp(path))
{
_emulationContext.Dispose();
return false;
}
break;
default:
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
try
{
if (!_emulationContext.LoadProgram(path))
{
_emulationContext.Dispose();
return false;
}
}
catch (ArgumentOutOfRangeException)
{
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
_emulationContext.Dispose();
return false;
}
break;
}
}
else
{
Logger.Warning?.Print(LogClass.Application, $"Couldn't load '{options.InputPath}'. Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
_emulationContext.Dispose();
return false;
}
SetupProgressHandler();
Translator.IsReadyForTranslation.Reset();
ExecutionEntrypoint();
return true;
}
}
}