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ryujinx-fork/Ryujinx.Audio/Renderer/Utils/SplitterHardwareDevice.cs
sharmander cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00

75 lines
2.1 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Integration;
using System;
namespace Ryujinx.Audio.Renderer.Utils
{
public class SplitterHardwareDevice : IHardwareDevice
{
private IHardwareDevice _baseDevice;
private IHardwareDevice _secondaryDevice;
public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
{
_baseDevice = baseDevice;
_secondaryDevice = secondaryDevice;
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
{
_baseDevice.AppendBuffer(data, channelCount);
_secondaryDevice?.AppendBuffer(data, channelCount);
}
public void SetVolume(float volume)
{
_baseDevice.SetVolume(volume);
_secondaryDevice.SetVolume(volume);
}
public float GetVolume()
{
return _baseDevice.GetVolume();
}
public uint GetChannelCount()
{
return _baseDevice.GetChannelCount();
}
public uint GetSampleRate()
{
return _baseDevice.GetSampleRate();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_baseDevice.Dispose();
_secondaryDevice?.Dispose();
}
}
}
}