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ryujinx-fork/Ryujinx/Ui
Thog 36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00
..
assets Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
AboutWindow.cs Improve build identification (#927) 2020-02-12 14:35:39 +01:00
AboutWindow.glade Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
ApplicationAddedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationCountUpdatedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationData.cs ui: Make it possible to open the device save directory (#1040) 2020-03-25 18:09:38 +01:00
ApplicationLibrary.cs Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00
ApplicationMetadata.cs Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872) 2020-01-12 04:01:04 +01:00
GameTableContextMenu.cs Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00
GameTableContextMenu.glade Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00
GLRenderer.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
GtkDialog.cs Escape key now brings up a dialog to confirm you want to stop emulation (#1044) 2020-03-29 23:47:37 +11:00
KeyboardControls.cs HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
MainWindow.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
MainWindow.glade Set default width and height based on monitor resolution (#1046) 2020-03-31 00:10:13 +02:00
Migration.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00
NpadController.cs HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
SaveImporter.cs Add IMultiCommitManager (#1011) 2020-03-25 19:14:35 +11:00
StatusUpdatedEventArgs.cs Add GPU name in status bar (#984) 2020-03-24 22:54:09 +01:00
SwitchSettings.cs System Time Offset Implementation (#1101) 2020-04-17 09:18:54 +10:00
SwitchSettings.glade System Time Offset Implementation (#1101) 2020-04-17 09:18:54 +10:00
TitleUpdateWindow.cs Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00
TitleUpdateWindow.glade Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00