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c6f8bfed90
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback |
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.. | ||
Compute | ||
Dma | ||
GPFifo | ||
InlineToMemory | ||
MME | ||
Threed | ||
Twod | ||
Types | ||
ConditionalRenderEnabled.cs | ||
DeviceStateWithShadow.cs | ||
MmeShadowScratch.cs | ||
SetMmeShadowRamControlMode.cs | ||
ShaderTexture.cs |