mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 17:25:50 +00:00
458452279c
* Track buffer migrations and flush source on incomplete copy Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet. * Cleanup 1 * Reduce cost for redundant signal checks on Vulkan * Only inherit the range list if there are pending ranges. * Fix OpenGL * Address Feedback * Whoops
514 lines
19 KiB
C#
514 lines
19 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Common.Pools;
|
|
using Ryujinx.Memory.Range;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// A range within a buffer that has been modified by the GPU.
|
|
/// </summary>
|
|
class BufferModifiedRange : IRange
|
|
{
|
|
/// <summary>
|
|
/// Start address of the range in guest memory.
|
|
/// </summary>
|
|
public ulong Address { get; }
|
|
|
|
/// <summary>
|
|
/// Size of the range in bytes.
|
|
/// </summary>
|
|
public ulong Size { get; }
|
|
|
|
/// <summary>
|
|
/// End address of the range in guest memory.
|
|
/// </summary>
|
|
public ulong EndAddress => Address + Size;
|
|
|
|
/// <summary>
|
|
/// The GPU sync number at the time of the last modification.
|
|
/// </summary>
|
|
public ulong SyncNumber { get; internal set; }
|
|
|
|
/// <summary>
|
|
/// The range list that originally owned this range.
|
|
/// </summary>
|
|
public BufferModifiedRangeList Parent { get; internal set; }
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of a modified range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size of the range in bytes</param>
|
|
/// <param name="syncNumber">The GPU sync number at the time of creation</param>
|
|
/// <param name="parent">The range list that owns this range</param>
|
|
public BufferModifiedRange(ulong address, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
|
|
{
|
|
Address = address;
|
|
Size = size;
|
|
SyncNumber = syncNumber;
|
|
Parent = parent;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a given range overlaps with the modified range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <returns>True if the range overlaps, false otherwise</returns>
|
|
public bool OverlapsWith(ulong address, ulong size)
|
|
{
|
|
return Address < address + size && address < EndAddress;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A structure used to track GPU modified ranges within a buffer.
|
|
/// </summary>
|
|
class BufferModifiedRangeList : RangeList<BufferModifiedRange>
|
|
{
|
|
private const int BackingInitialSize = 8;
|
|
|
|
private GpuContext _context;
|
|
private Buffer _parent;
|
|
private Action<ulong, ulong> _flushAction;
|
|
|
|
private List<BufferMigration> _sources;
|
|
private BufferMigration _migrationTarget;
|
|
|
|
private object _lock = new object();
|
|
|
|
/// <summary>
|
|
/// Whether the modified range list has any entries or not.
|
|
/// </summary>
|
|
public bool HasRanges
|
|
{
|
|
get
|
|
{
|
|
lock (_lock)
|
|
{
|
|
return Count > 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of a modified range list.
|
|
/// </summary>
|
|
/// <param name="context">GPU context that the buffer range list belongs to</param>
|
|
/// <param name="parent">The parent buffer that owns this range list</param>
|
|
/// <param name="flushAction">The flush action for the parent buffer</param>
|
|
public BufferModifiedRangeList(GpuContext context, Buffer parent, Action<ulong, ulong> flushAction) : base(BackingInitialSize)
|
|
{
|
|
_context = context;
|
|
_parent = parent;
|
|
_flushAction = flushAction;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Given an input range, calls the given action with sub-ranges which exclude any of the modified regions.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the query range</param>
|
|
/// <param name="size">Size of the query range in bytes</param>
|
|
/// <param name="action">Action to perform for each remaining sub-range of the input range</param>
|
|
public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
|
ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
|
|
|
int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
BufferModifiedRange overlap = overlaps[i];
|
|
|
|
if (overlap.Address > address)
|
|
{
|
|
// The start of the remaining region is uncovered by this overlap. Call the action for it.
|
|
action(address, overlap.Address - address);
|
|
}
|
|
|
|
// Remaining region is after this overlap.
|
|
size -= overlap.EndAddress - address;
|
|
address = overlap.EndAddress;
|
|
}
|
|
|
|
if ((long)size > 0)
|
|
{
|
|
// If there is any region left after removing the overlaps, signal it.
|
|
action(address, size);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that a region of the buffer has been modified, and add the new region to the range list.
|
|
/// Any overlapping ranges will be (partially) removed.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the modified region</param>
|
|
/// <param name="size">Size of the modified region in bytes</param>
|
|
public void SignalModified(ulong address, ulong size)
|
|
{
|
|
// Must lock, as this can affect flushes from the background thread.
|
|
lock (_lock)
|
|
{
|
|
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
|
ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
|
|
|
int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
|
|
|
ulong endAddress = address + size;
|
|
ulong syncNumber = _context.SyncNumber;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
// The overlaps must be removed or split.
|
|
|
|
BufferModifiedRange overlap = overlaps[i];
|
|
|
|
if (overlap.Address == address && overlap.Size == size)
|
|
{
|
|
// Region already exists. Just update the existing sync number.
|
|
overlap.SyncNumber = syncNumber;
|
|
overlap.Parent = this;
|
|
|
|
return;
|
|
}
|
|
|
|
Remove(overlap);
|
|
|
|
if (overlap.Address < address && overlap.EndAddress > address)
|
|
{
|
|
// A split item must be created behind this overlap.
|
|
|
|
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
|
|
}
|
|
|
|
if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
|
|
{
|
|
// A split item must be created after this overlap.
|
|
|
|
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
|
}
|
|
}
|
|
|
|
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets modified ranges within the specified region, and then fires the given action for each range individually.
|
|
/// </summary>
|
|
/// <param name="address">Start address to query</param>
|
|
/// <param name="size">Size to query</param>
|
|
/// <param name="rangeAction">The action to call for each modified range</param>
|
|
public void GetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
|
|
{
|
|
int count = 0;
|
|
|
|
ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
|
|
|
// Range list must be consistent for this operation.
|
|
lock (_lock)
|
|
{
|
|
count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
|
}
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
BufferModifiedRange overlap = overlaps[i];
|
|
rangeAction(overlap.Address, overlap.Size);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Queries if a range exists within the specified region.
|
|
/// </summary>
|
|
/// <param name="address">Start address to query</param>
|
|
/// <param name="size">Size to query</param>
|
|
/// <returns>True if a range exists in the specified region, false otherwise</returns>
|
|
public bool HasRange(ulong address, ulong size)
|
|
{
|
|
// Range list must be consistent for this operation.
|
|
lock (_lock)
|
|
{
|
|
return FindOverlapsNonOverlapping(address, size, ref ThreadStaticArray<BufferModifiedRange>.Get()) > 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs the given range action, or one from a migration that overlaps and has not synced yet.
|
|
/// </summary>
|
|
/// <param name="offset">The offset to pass to the action</param>
|
|
/// <param name="size">The size to pass to the action</param>
|
|
/// <param name="syncNumber">The sync number that has been reached</param>
|
|
/// <param name="parent">The modified range list that originally owned this range</param>
|
|
/// <param name="rangeAction">The action to perform</param>
|
|
public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent, Action<ulong, ulong> rangeAction)
|
|
{
|
|
bool firstSource = true;
|
|
|
|
if (parent != this)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_sources != null)
|
|
{
|
|
foreach (BufferMigration source in _sources)
|
|
{
|
|
if (source.Overlaps(offset, size, syncNumber))
|
|
{
|
|
if (firstSource && !source.FullyMatches(offset, size))
|
|
{
|
|
// Perform this buffer's action first. The migrations will run after.
|
|
rangeAction(offset, size);
|
|
}
|
|
|
|
source.RangeActionWithMigration(offset, size, syncNumber, parent);
|
|
|
|
firstSource = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (firstSource)
|
|
{
|
|
// No overlapping migrations, or they are not meant for this range, flush the data using the given action.
|
|
rangeAction(offset, size);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes modified ranges ready by the sync number from the list, and flushes their buffer data within a given address range.
|
|
/// </summary>
|
|
/// <param name="overlaps">Overlapping ranges to check</param>
|
|
/// <param name="rangeCount">Number of overlapping ranges</param>
|
|
/// <param name="highestDiff">The highest difference between an overlapping range's sync number and the current one</param>
|
|
/// <param name="currentSync">The current sync number</param>
|
|
/// <param name="address">The start address of the flush range</param>
|
|
/// <param name="endAddress">The end address of the flush range</param>
|
|
private void RemoveRangesAndFlush(
|
|
BufferModifiedRange[] overlaps,
|
|
int rangeCount,
|
|
long highestDiff,
|
|
ulong currentSync,
|
|
ulong address,
|
|
ulong endAddress)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_migrationTarget == null)
|
|
{
|
|
ulong waitSync = currentSync + (ulong)highestDiff;
|
|
|
|
for (int i = 0; i < rangeCount; i++)
|
|
{
|
|
BufferModifiedRange overlap = overlaps[i];
|
|
|
|
long diff = (long)(overlap.SyncNumber - currentSync);
|
|
|
|
if (diff <= highestDiff)
|
|
{
|
|
ulong clampAddress = Math.Max(address, overlap.Address);
|
|
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
|
|
|
ClearPart(overlap, clampAddress, clampEnd);
|
|
|
|
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, overlap.Parent, _flushAction);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
|
|
|
|
_migrationTarget.Destination.RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets modified ranges within the specified region, waits on ones from a previous sync number,
|
|
/// and then fires the flush action for each range individually.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This function assumes it is called from the background thread.
|
|
/// Modifications from the current sync number are ignored because the guest should not expect them to be available yet.
|
|
/// They will remain reserved, so that any data sync prioritizes the data in the GPU.
|
|
/// </remarks>
|
|
/// <param name="address">Start address to query</param>
|
|
/// <param name="size">Size to query</param>
|
|
public void WaitForAndFlushRanges(ulong address, ulong size)
|
|
{
|
|
ulong endAddress = address + size;
|
|
ulong currentSync = _context.SyncNumber;
|
|
|
|
int rangeCount = 0;
|
|
|
|
ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
|
|
|
// Range list must be consistent for this operation
|
|
lock (_lock)
|
|
{
|
|
if (_migrationTarget != null)
|
|
{
|
|
rangeCount = -1;
|
|
}
|
|
else
|
|
{
|
|
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
|
}
|
|
}
|
|
|
|
if (rangeCount == -1)
|
|
{
|
|
_migrationTarget.Destination.WaitForAndFlushRanges(address, size);
|
|
|
|
return;
|
|
}
|
|
else if (rangeCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// First, determine which syncpoint to wait on.
|
|
// This is the latest syncpoint that is not equal to the current sync.
|
|
|
|
long highestDiff = long.MinValue;
|
|
|
|
for (int i = 0; i < rangeCount; i++)
|
|
{
|
|
BufferModifiedRange overlap = overlaps[i];
|
|
|
|
long diff = (long)(overlap.SyncNumber - currentSync);
|
|
|
|
if (diff < 0 && diff > highestDiff)
|
|
{
|
|
highestDiff = diff;
|
|
}
|
|
}
|
|
|
|
if (highestDiff == long.MinValue)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Wait for the syncpoint.
|
|
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
|
|
|
|
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inherit ranges from another modified range list.
|
|
/// </summary>
|
|
/// <param name="ranges">The range list to inherit from</param>
|
|
/// <param name="registerRangeAction">The action to call for each modified range</param>
|
|
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
|
|
{
|
|
BufferModifiedRange[] inheritRanges;
|
|
|
|
lock (ranges._lock)
|
|
{
|
|
BufferMigration migration = new(ranges._parent, ranges._flushAction, ranges, this, _context.SyncNumber);
|
|
|
|
ranges._parent.IncrementReferenceCount();
|
|
ranges._migrationTarget = migration;
|
|
|
|
_context.RegisterBufferMigration(migration);
|
|
|
|
inheritRanges = ranges.ToArray();
|
|
|
|
lock (_lock)
|
|
{
|
|
(_sources ??= new List<BufferMigration>()).Add(migration);
|
|
|
|
foreach (BufferModifiedRange range in inheritRanges)
|
|
{
|
|
Add(range);
|
|
}
|
|
}
|
|
}
|
|
|
|
ulong currentSync = _context.SyncNumber;
|
|
foreach (BufferModifiedRange range in inheritRanges)
|
|
{
|
|
if (range.SyncNumber != currentSync)
|
|
{
|
|
registerRangeAction(range.Address, range.Size);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a source buffer migration, indicating its copy has completed.
|
|
/// </summary>
|
|
/// <param name="migration">The migration to remove</param>
|
|
public void RemoveMigration(BufferMigration migration)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
_sources.Remove(migration);
|
|
}
|
|
}
|
|
|
|
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
|
|
{
|
|
Remove(overlap);
|
|
|
|
// If the overlap extends outside of the clear range, make sure those parts still exist.
|
|
|
|
if (overlap.Address < address)
|
|
{
|
|
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
|
|
}
|
|
|
|
if (overlap.EndAddress > endAddress)
|
|
{
|
|
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear modified ranges within the specified area.
|
|
/// </summary>
|
|
/// <param name="address">Start address to clear</param>
|
|
/// <param name="size">Size to clear</param>
|
|
public void Clear(ulong address, ulong size)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
// This function can be called from any thread, so it cannot use the arrays for background or foreground.
|
|
BufferModifiedRange[] toClear = new BufferModifiedRange[1];
|
|
|
|
int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);
|
|
|
|
ulong endAddress = address + size;
|
|
|
|
for (int i = 0; i < rangeCount; i++)
|
|
{
|
|
BufferModifiedRange overlap = toClear[i];
|
|
|
|
ClearPart(overlap, address, endAddress);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear all modified ranges.
|
|
/// </summary>
|
|
public void Clear()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
Count = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|