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ryujinx-fork/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs
sharmander cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00

212 lines
6.1 KiB
C#

using OpenTK.Audio.OpenAL;
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Ryujinx.Audio.Backends.OpenAL
{
class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private OpenALHardwareDeviceDriver _driver;
private int _sourceId;
private ALFormat _targetFormat;
private bool _isActive;
private Queue<OpenALAudioBuffer> _queuedBuffers;
private ulong _playedSampleCount;
private object _lock = new object();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_queuedBuffers = new Queue<OpenALAudioBuffer>();
_sourceId = AL.GenSource();
_targetFormat = GetALFormat();
_isActive = false;
_playedSampleCount = 0;
SetVolume(requestedVolume);
}
private ALFormat GetALFormat()
{
switch (RequestedSampleFormat)
{
case SampleFormat.PcmInt16:
switch (RequestedChannelCount)
{
case 1:
return ALFormat.Mono16;
case 2:
return ALFormat.Stereo16;
case 6:
return ALFormat.Multi51Chn16Ext;
default:
throw new NotImplementedException($"Unsupported channel config {RequestedChannelCount}");
}
default:
throw new NotImplementedException($"Unsupported sample format {RequestedSampleFormat}");
}
}
public override void PrepareToClose() { }
private void StartIfNotPlaying()
{
AL.GetSource(_sourceId, ALGetSourcei.SourceState, out int stateInt);
ALSourceState State = (ALSourceState)stateInt;
if (State != ALSourceState.Playing)
{
AL.SourcePlay(_sourceId);
}
}
public override void QueueBuffer(AudioBuffer buffer)
{
lock (_lock)
{
OpenALAudioBuffer driverBuffer = new OpenALAudioBuffer
{
DriverIdentifier = buffer.DataPointer,
BufferId = AL.GenBuffer(),
SampleCount = GetSampleCount(buffer)
};
AL.BufferData(driverBuffer.BufferId, _targetFormat, buffer.Data, (int)RequestedSampleRate);
_queuedBuffers.Enqueue(driverBuffer);
AL.SourceQueueBuffer(_sourceId, driverBuffer.BufferId);
if (_isActive)
{
StartIfNotPlaying();
}
}
}
public override void SetVolume(float volume)
{
lock (_lock)
{
AL.Source(_sourceId, ALSourcef.Gain, volume);
}
}
public override float GetVolume()
{
AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
return volume;
}
public override void Start()
{
lock (_lock)
{
_isActive = true;
StartIfNotPlaying();
}
}
public override void Stop()
{
lock (_lock)
{
SetVolume(0.0f);
AL.SourceStop(_sourceId);
_isActive = false;
}
}
public override void UnregisterBuffer(AudioBuffer buffer) { }
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
lock (_lock)
{
if (!_queuedBuffers.TryPeek(out OpenALAudioBuffer driverBuffer))
{
return true;
}
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
}
public override ulong GetPlayedSampleCount()
{
lock (_lock)
{
return _playedSampleCount;
}
}
public bool Update()
{
lock (_lock)
{
if (_isActive)
{
AL.GetSource(_sourceId, ALGetSourcei.BuffersProcessed, out int releasedCount);
if (releasedCount > 0)
{
int[] bufferIds = new int[releasedCount];
AL.SourceUnqueueBuffers(_sourceId, releasedCount, bufferIds);
int i = 0;
while (_queuedBuffers.TryPeek(out OpenALAudioBuffer buffer) && i < bufferIds.Length)
{
if (buffer.BufferId == bufferIds[i])
{
_playedSampleCount += buffer.SampleCount;
_queuedBuffers.TryDequeue(out _);
i++;
}
}
Debug.Assert(i == bufferIds.Length, "Unknown buffer ids found!");
AL.DeleteBuffers(bufferIds);
}
return releasedCount > 0;
}
return false;
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing && _driver.Unregister(this))
{
lock (_lock)
{
PrepareToClose();
Stop();
AL.DeleteSource(_sourceId);
}
}
}
public override void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}