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ryujinx-fork/Ryujinx.HLE/HOS/Services/Hid/Types/SharedMem/Npad/Npad.cs
mageven 2365ddfc36
HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00

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783 B
C#

namespace Ryujinx.HLE.HOS.Services.Hid
{
// TODO: Add missing structs
unsafe struct ShMemNpad
{
public NpadStateHeader Header;
public Array7<NpadLayout> Layouts; // One for each NpadLayoutsIndex
public Array6<NpadSixAxis> Sixaxis;
public DeviceType DeviceType;
uint _padding1;
public NpadSystemProperties SystemProperties;
public uint NpadSystemButtonProperties;
public Array3<BatteryCharge> BatteryState;
public fixed byte NfcXcdDeviceHandleHeader[0x20];
public fixed byte NfcXcdDeviceHandleState[0x20 * 2];
public ulong Mutex;
public fixed byte NpadGcTriggerHeader[0x20];
public fixed byte NpadGcTriggerState[0x18 * 17];
fixed byte _padding2[0xC38];
}
}