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ryujinx-fork/Ryujinx/Config.cs
John Clemis d24ea0d51b Add Controller Support (#196)
* Added Basic Controller Support

* Added Extra Configuration Options

Added a GamePad_Enable option and GamePad_Index option

* Revert "Added Extra Configuration Options"

This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147.

* Revert "Revert "Added Extra Configuration Options""

This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5.

* Forgot to change the Gamepad Index

* Added Configuration for the A B X Y Buttons

* Added Button Configuration for all other Buttons

* Added Basic Joystick Configuration

* Fixed Joystick Axis Problems

Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)

* Refactored all of the button mapping code

* Changes in compliance with review

* Changes in compliance with review

* Fixed problems in the configuration file with different regions

* Changes in compliance with review
2018-07-02 19:08:54 -03:00

155 lines
8.4 KiB
C#

using Ryujinx.UI.Input;
using Ryujinx.HLE.Logging;
using System;
using System.Globalization;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
namespace Ryujinx
{
public static class Config
{
public static JoyConKeyboard JoyConKeyboard { get; private set; }
public static JoyConController JoyConController { get; private set; }
public static float GamePadDeadzone { get; private set; }
public static bool GamePadEnable { get; private set; }
public static int GamePadIndex { get; private set; }
public static float GamePadTriggerThreshold { get; private set; }
public static void Read(Logger Log)
{
string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
string IniPath = Path.Combine(IniFolder, "Ryujinx.conf");
IniParser Parser = new IniParser(IniPath);
AOptimizations.DisableMemoryChecks = !Convert.ToBoolean(Parser.Value("Enable_Memory_Checks"));
Log.SetEnable(LogLevel.Debug, Convert.ToBoolean(Parser.Value("Logging_Enable_Debug")));
Log.SetEnable(LogLevel.Stub, Convert.ToBoolean(Parser.Value("Logging_Enable_Stub")));
Log.SetEnable(LogLevel.Info, Convert.ToBoolean(Parser.Value("Logging_Enable_Info")));
Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
GamePadEnable = Convert.ToBoolean(Parser.Value("GamePad_Enable"));
GamePadIndex = Convert.ToInt32 (Parser.Value("GamePad_Index"));
GamePadDeadzone = (float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture);
GamePadTriggerThreshold = (float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture);
string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
//When the classes are specified on the list, we only
//enable the classes that are on the list.
//So, first disable everything, then enable
//the classes that the user added to the list.
if (FilteredLogClasses.Length > 0)
{
foreach (LogClass Class in Enum.GetValues(typeof(LogClass)))
{
Log.SetEnable(Class, false);
}
}
foreach (string LogClass in FilteredLogClasses)
{
if (!string.IsNullOrEmpty(LogClass.Trim()))
{
foreach (LogClass Class in Enum.GetValues(typeof(LogClass)))
{
if (Class.ToString().ToLower().Contains(LogClass.Trim().ToLower()))
{
Log.SetEnable(Class, true);
}
}
}
}
JoyConKeyboard = new JoyConKeyboard
{
Left = new JoyConKeyboardLeft
{
StickUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")),
StickDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")),
StickLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Left")),
StickRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Right")),
StickButton = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Button")),
DPadUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Up")),
DPadDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Down")),
DPadLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Left")),
DPadRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Right")),
ButtonMinus = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_Minus")),
ButtonL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_L")),
ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_ZL"))
},
Right = new JoyConKeyboardRight
{
StickUp = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")),
StickDown = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")),
StickLeft = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Left")),
StickRight = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Right")),
StickButton = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Button")),
ButtonA = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_A")),
ButtonB = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_B")),
ButtonX = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_X")),
ButtonY = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Y")),
ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")),
ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_R")),
ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_ZR"))
}
};
JoyConController = new JoyConController
{
Left = new JoyConControllerLeft
{
Stick = Parser.Value("Controls_Left_JoyConController_Stick"),
StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
DPadLeft = Parser.Value("Controls_Left_JoyConController_DPad_Left"),
DPadRight = Parser.Value("Controls_Left_JoyConController_DPad_Right"),
ButtonMinus = Parser.Value("Controls_Left_JoyConController_Button_Minus"),
ButtonL = Parser.Value("Controls_Left_JoyConController_Button_L"),
ButtonZL = Parser.Value("Controls_Left_JoyConController_Button_ZL")
},
Right = new JoyConControllerRight
{
Stick = Parser.Value("Controls_Right_JoyConController_Stick"),
StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),
ButtonX = Parser.Value("Controls_Right_JoyConController_Button_X"),
ButtonY = Parser.Value("Controls_Right_JoyConController_Button_Y"),
ButtonPlus = Parser.Value("Controls_Right_JoyConController_Button_Plus"),
ButtonR = Parser.Value("Controls_Right_JoyConController_Button_R"),
ButtonZR = Parser.Value("Controls_Right_JoyConController_Button_ZR")
}
};
}
}
//https://stackoverflow.com/a/37772571
public class IniParser
{
private readonly Dictionary<string, string> Values;
public IniParser(string Path)
{
Values = File.ReadLines(Path)
.Where(Line => !string.IsNullOrWhiteSpace(Line) && !Line.StartsWith('#'))
.Select(Line => Line.Split('=', 2))
.ToDictionary(Parts => Parts[0].Trim(), Parts => Parts.Length > 1 ? Parts[1].Trim() : null);
}
public string Value(string Name)
{
return Values.TryGetValue(Name, out string Value) ? Value : null;
}
}
}