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4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
45 lines
2.4 KiB
C#
45 lines
2.4 KiB
C#
using Ryujinx.Audio.Renderer.Utils.Math;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp
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{
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static class MatrixHelper
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector6 Transform(ref Vector6 value1, ref Matrix6x6 value2)
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{
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return new Vector6
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{
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X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W + value2.M15 * value1.V + value2.M16 * value1.U,
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Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W + value2.M25 * value1.V + value2.M26 * value1.U,
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Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W + value2.M35 * value1.V + value2.M36 * value1.U,
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W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W + value2.M45 * value1.V + value2.M46 * value1.U,
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V = value2.M51 * value1.X + value2.M52 * value1.Y + value2.M53 * value1.Z + value2.M54 * value1.W + value2.M55 * value1.V + value2.M56 * value1.U,
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U = value2.M61 * value1.X + value2.M62 * value1.Y + value2.M63 * value1.Z + value2.M64 * value1.W + value2.M65 * value1.V + value2.M66 * value1.U,
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};
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector4 Transform(ref Vector4 value1, ref Matrix4x4 value2)
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{
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return new Vector4
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{
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X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W,
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Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W,
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Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W,
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W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W
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};
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 Transform(ref Vector2 value1, ref Matrix2x2 value2)
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{
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return new Vector2
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{
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X = value2.M11 * value1.X + value2.M12 * value1.Y,
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Y = value2.M21 * value1.X + value2.M22 * value1.Y,
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};
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}
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}
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}
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