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ryujinx-fork/Ryujinx.Debugger/Profiler/ProfileConfig.cs
emmauss f2b9a9c2b0
Render Profiler in GUI (#854)
* move profiler output to gui

* addressed commits, rebased

* removed whitespaces
2020-02-06 11:25:47 +00:00

254 lines
8 KiB
C#

using System;
namespace Ryujinx.Debugger.Profiler
{
public struct ProfileConfig : IEquatable<ProfileConfig>
{
public string Category;
public string SessionGroup;
public string SessionItem;
public int Level;
// Private cached variables
private string _cachedTag;
private string _cachedSession;
private string _cachedSearch;
// Public helpers to get config in more user friendly format,
// Cached because they never change and are called often
public string Search
{
get
{
if (_cachedSearch == null)
{
_cachedSearch = $"{Category}.{SessionGroup}.{SessionItem}";
}
return _cachedSearch;
}
}
public string Tag
{
get
{
if (_cachedTag == null)
_cachedTag = $"{Category}{(Session == "" ? "" : $" ({Session})")}";
return _cachedTag;
}
}
public string Session
{
get
{
if (_cachedSession == null)
{
if (SessionGroup != null && SessionItem != null)
{
_cachedSession = $"{SessionGroup}: {SessionItem}";
}
else if (SessionGroup != null)
{
_cachedSession = $"{SessionGroup}";
}
else if (SessionItem != null)
{
_cachedSession = $"---: {SessionItem}";
}
else
{
_cachedSession = "";
}
}
return _cachedSession;
}
}
/// <summary>
/// The default comparison is far too slow for the number of comparisons needed because it doesn't know what's important to compare
/// </summary>
/// <param name="obj">Object to compare to</param>
/// <returns></returns>
public bool Equals(ProfileConfig cmpObj)
{
// Order here is important.
// Multiple entries with the same item is considerable less likely that multiple items with the same group.
// Likewise for group and category.
return (cmpObj.SessionItem == SessionItem &&
cmpObj.SessionGroup == SessionGroup &&
cmpObj.Category == Category);
}
}
/// <summary>
/// Predefined configs to make profiling easier,
/// nested so you can reference as Profiles.Category.Group.Item where item and group may be optional
/// </summary>
public static class Profiles
{
public static class CPU
{
public static ProfileConfig TranslateTier0 = new ProfileConfig()
{
Category = "CPU",
SessionGroup = "TranslateTier0"
};
public static ProfileConfig TranslateTier1 = new ProfileConfig()
{
Category = "CPU",
SessionGroup = "TranslateTier1"
};
}
public static class Input
{
public static ProfileConfig ControllerInput = new ProfileConfig
{
Category = "Input",
SessionGroup = "ControllerInput"
};
public static ProfileConfig TouchInput = new ProfileConfig
{
Category = "Input",
SessionGroup = "TouchInput"
};
}
public static class GPU
{
public static class Engine2d
{
public static ProfileConfig TextureCopy = new ProfileConfig()
{
Category = "GPU.Engine2D",
SessionGroup = "TextureCopy"
};
}
public static class Engine3d
{
public static ProfileConfig CallMethod = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "CallMethod",
};
public static ProfileConfig VertexEnd = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "VertexEnd"
};
public static ProfileConfig ClearBuffers = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "ClearBuffers"
};
public static ProfileConfig SetFrameBuffer = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "SetFrameBuffer",
};
public static ProfileConfig SetZeta = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "SetZeta"
};
public static ProfileConfig UploadShaders = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "UploadShaders"
};
public static ProfileConfig UploadTextures = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "UploadTextures"
};
public static ProfileConfig UploadTexture = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "UploadTexture"
};
public static ProfileConfig UploadConstBuffers = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "UploadConstBuffers"
};
public static ProfileConfig UploadVertexArrays = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "UploadVertexArrays"
};
public static ProfileConfig ConfigureState = new ProfileConfig()
{
Category = "GPU.Engine3D",
SessionGroup = "ConfigureState"
};
}
public static class EngineM2mf
{
public static ProfileConfig CallMethod = new ProfileConfig()
{
Category = "GPU.EngineM2mf",
SessionGroup = "CallMethod",
};
public static ProfileConfig Execute = new ProfileConfig()
{
Category = "GPU.EngineM2mf",
SessionGroup = "Execute",
};
}
public static class EngineP2mf
{
public static ProfileConfig CallMethod = new ProfileConfig()
{
Category = "GPU.EngineP2mf",
SessionGroup = "CallMethod",
};
public static ProfileConfig Execute = new ProfileConfig()
{
Category = "GPU.EngineP2mf",
SessionGroup = "Execute",
};
public static ProfileConfig PushData = new ProfileConfig()
{
Category = "GPU.EngineP2mf",
SessionGroup = "PushData",
};
}
public static class Shader
{
public static ProfileConfig Decompile = new ProfileConfig()
{
Category = "GPU.Shader",
SessionGroup = "Decompile",
};
}
}
public static ProfileConfig ServiceCall = new ProfileConfig()
{
Category = "ServiceCall",
};
}
}