mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
515 lines
20 KiB
C#
515 lines
20 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class EnumConversion
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{
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public static TextureWrapMode Convert(this AddressMode mode)
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{
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switch (mode)
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{
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case AddressMode.Clamp:
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return TextureWrapMode.Clamp;
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case AddressMode.Repeat:
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return TextureWrapMode.Repeat;
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case AddressMode.MirrorClamp:
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return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampExt;
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case AddressMode.MirrorClampToEdge:
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return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToEdgeExt;
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case AddressMode.MirrorClampToBorder:
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return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToBorderExt;
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case AddressMode.ClampToBorder:
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return TextureWrapMode.ClampToBorder;
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case AddressMode.MirroredRepeat:
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return TextureWrapMode.MirroredRepeat;
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case AddressMode.ClampToEdge:
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return TextureWrapMode.ClampToEdge;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(AddressMode)} enum value: {mode}.");
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return TextureWrapMode.Clamp;
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}
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public static All Convert(this BlendFactor factor)
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{
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switch (factor)
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{
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case BlendFactor.Zero:
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case BlendFactor.ZeroGl:
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return All.Zero;
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case BlendFactor.One:
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case BlendFactor.OneGl:
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return All.One;
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case BlendFactor.SrcColor:
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case BlendFactor.SrcColorGl:
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return All.SrcColor;
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case BlendFactor.OneMinusSrcColor:
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case BlendFactor.OneMinusSrcColorGl:
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return All.OneMinusSrcColor;
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case BlendFactor.SrcAlpha:
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case BlendFactor.SrcAlphaGl:
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return All.SrcAlpha;
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case BlendFactor.OneMinusSrcAlpha:
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case BlendFactor.OneMinusSrcAlphaGl:
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return All.OneMinusSrcAlpha;
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case BlendFactor.DstAlpha:
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case BlendFactor.DstAlphaGl:
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return All.DstAlpha;
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case BlendFactor.OneMinusDstAlpha:
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case BlendFactor.OneMinusDstAlphaGl:
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return All.OneMinusDstAlpha;
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case BlendFactor.DstColor:
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case BlendFactor.DstColorGl:
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return All.DstColor;
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case BlendFactor.OneMinusDstColor:
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case BlendFactor.OneMinusDstColorGl:
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return All.OneMinusDstColor;
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case BlendFactor.SrcAlphaSaturate:
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case BlendFactor.SrcAlphaSaturateGl:
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return All.SrcAlphaSaturate;
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case BlendFactor.Src1Color:
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case BlendFactor.Src1ColorGl:
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return All.Src1Color;
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case BlendFactor.OneMinusSrc1Color:
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case BlendFactor.OneMinusSrc1ColorGl:
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return All.OneMinusSrc1Color;
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case BlendFactor.Src1Alpha:
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case BlendFactor.Src1AlphaGl:
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return All.Src1Alpha;
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case BlendFactor.OneMinusSrc1Alpha:
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case BlendFactor.OneMinusSrc1AlphaGl:
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return All.OneMinusSrc1Alpha;
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case BlendFactor.ConstantColor:
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return All.ConstantColor;
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case BlendFactor.OneMinusConstantColor:
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return All.OneMinusConstantColor;
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case BlendFactor.ConstantAlpha:
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return All.ConstantAlpha;
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case BlendFactor.OneMinusConstantAlpha:
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return All.OneMinusConstantAlpha;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendFactor)} enum value: {factor}.");
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return All.Zero;
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}
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public static BlendEquationMode Convert(this BlendOp op)
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{
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switch (op)
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{
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case BlendOp.Add:
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case BlendOp.AddGl:
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return BlendEquationMode.FuncAdd;
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case BlendOp.Subtract:
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case BlendOp.SubtractGl:
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return BlendEquationMode.FuncSubtract;
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case BlendOp.ReverseSubtract:
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case BlendOp.ReverseSubtractGl:
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return BlendEquationMode.FuncReverseSubtract;
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case BlendOp.Minimum:
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case BlendOp.MinimumGl:
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return BlendEquationMode.Min;
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case BlendOp.Maximum:
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case BlendOp.MaximumGl:
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return BlendEquationMode.Max;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");
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return BlendEquationMode.FuncAdd;
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}
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public static TextureCompareMode Convert(this CompareMode mode)
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{
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switch (mode)
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{
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case CompareMode.None:
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return TextureCompareMode.None;
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case CompareMode.CompareRToTexture:
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return TextureCompareMode.CompareRToTexture;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(CompareMode)} enum value: {mode}.");
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return TextureCompareMode.None;
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}
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public static All Convert(this CompareOp op)
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{
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switch (op)
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{
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case CompareOp.Never:
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case CompareOp.NeverGl:
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return All.Never;
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case CompareOp.Less:
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case CompareOp.LessGl:
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return All.Less;
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case CompareOp.Equal:
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case CompareOp.EqualGl:
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return All.Equal;
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case CompareOp.LessOrEqual:
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case CompareOp.LessOrEqualGl:
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return All.Lequal;
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case CompareOp.Greater:
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case CompareOp.GreaterGl:
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return All.Greater;
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case CompareOp.NotEqual:
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case CompareOp.NotEqualGl:
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return All.Notequal;
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case CompareOp.GreaterOrEqual:
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case CompareOp.GreaterOrEqualGl:
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return All.Gequal;
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case CompareOp.Always:
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case CompareOp.AlwaysGl:
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return All.Always;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(CompareOp)} enum value: {op}.");
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return All.Never;
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}
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public static ClipDepthMode Convert(this DepthMode mode)
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{
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switch (mode)
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{
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case DepthMode.MinusOneToOne:
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return ClipDepthMode.NegativeOneToOne;
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case DepthMode.ZeroToOne:
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return ClipDepthMode.ZeroToOne;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(DepthMode)} enum value: {mode}.");
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return ClipDepthMode.NegativeOneToOne;
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}
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public static All Convert(this DepthStencilMode mode)
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{
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switch (mode)
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{
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case DepthStencilMode.Depth:
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return All.DepthComponent;
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case DepthStencilMode.Stencil:
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return All.StencilIndex;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
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return All.Depth;
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}
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public static CullFaceMode Convert(this Face face)
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{
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switch (face)
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{
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case Face.Back:
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return CullFaceMode.Back;
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case Face.Front:
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return CullFaceMode.Front;
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case Face.FrontAndBack:
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return CullFaceMode.FrontAndBack;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(Face)} enum value: {face}.");
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return CullFaceMode.Back;
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}
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public static FrontFaceDirection Convert(this FrontFace frontFace)
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{
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switch (frontFace)
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{
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case FrontFace.Clockwise:
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return FrontFaceDirection.Cw;
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case FrontFace.CounterClockwise:
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return FrontFaceDirection.Ccw;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(FrontFace)} enum value: {frontFace}.");
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return FrontFaceDirection.Cw;
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}
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public static DrawElementsType Convert(this IndexType type)
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{
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switch (type)
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{
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case IndexType.UByte:
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return DrawElementsType.UnsignedByte;
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case IndexType.UShort:
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return DrawElementsType.UnsignedShort;
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case IndexType.UInt:
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return DrawElementsType.UnsignedInt;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(IndexType)} enum value: {type}.");
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return DrawElementsType.UnsignedByte;
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}
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public static TextureMagFilter Convert(this MagFilter filter)
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{
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switch (filter)
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{
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case MagFilter.Nearest:
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return TextureMagFilter.Nearest;
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case MagFilter.Linear:
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return TextureMagFilter.Linear;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(MagFilter)} enum value: {filter}.");
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return TextureMagFilter.Nearest;
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}
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public static TextureMinFilter Convert(this MinFilter filter)
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{
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switch (filter)
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{
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case MinFilter.Nearest:
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return TextureMinFilter.Nearest;
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case MinFilter.Linear:
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return TextureMinFilter.Linear;
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case MinFilter.NearestMipmapNearest:
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return TextureMinFilter.NearestMipmapNearest;
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case MinFilter.LinearMipmapNearest:
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return TextureMinFilter.LinearMipmapNearest;
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case MinFilter.NearestMipmapLinear:
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return TextureMinFilter.NearestMipmapLinear;
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case MinFilter.LinearMipmapLinear:
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return TextureMinFilter.LinearMipmapLinear;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(MinFilter)} enum value: {filter}.");
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return TextureMinFilter.Nearest;
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}
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public static PrimitiveType Convert(this PrimitiveTopology topology)
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{
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switch (topology)
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{
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case PrimitiveTopology.Points:
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return PrimitiveType.Points;
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case PrimitiveTopology.Lines:
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return PrimitiveType.Lines;
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case PrimitiveTopology.LineLoop:
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return PrimitiveType.LineLoop;
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case PrimitiveTopology.LineStrip:
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return PrimitiveType.LineStrip;
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case PrimitiveTopology.Triangles:
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return PrimitiveType.Triangles;
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case PrimitiveTopology.TriangleStrip:
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return PrimitiveType.TriangleStrip;
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case PrimitiveTopology.TriangleFan:
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return PrimitiveType.TriangleFan;
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case PrimitiveTopology.Quads:
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return PrimitiveType.Quads;
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case PrimitiveTopology.QuadStrip:
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return PrimitiveType.QuadStrip;
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case PrimitiveTopology.Polygon:
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return PrimitiveType.Polygon;
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case PrimitiveTopology.LinesAdjacency:
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return PrimitiveType.LinesAdjacency;
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case PrimitiveTopology.LineStripAdjacency:
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return PrimitiveType.LineStripAdjacency;
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case PrimitiveTopology.TrianglesAdjacency:
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return PrimitiveType.TrianglesAdjacency;
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case PrimitiveTopology.TriangleStripAdjacency:
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return PrimitiveType.TriangleStripAdjacency;
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case PrimitiveTopology.Patches:
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return PrimitiveType.Patches;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(PrimitiveTopology)} enum value: {topology}.");
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return PrimitiveType.Points;
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}
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public static TransformFeedbackPrimitiveType ConvertToTfType(this PrimitiveTopology topology)
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{
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switch (topology)
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{
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case PrimitiveTopology.Points:
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return TransformFeedbackPrimitiveType.Points;
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case PrimitiveTopology.Lines:
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case PrimitiveTopology.LineLoop:
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case PrimitiveTopology.LineStrip:
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case PrimitiveTopology.LinesAdjacency:
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case PrimitiveTopology.LineStripAdjacency:
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return TransformFeedbackPrimitiveType.Lines;
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case PrimitiveTopology.Triangles:
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case PrimitiveTopology.TriangleStrip:
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case PrimitiveTopology.TriangleFan:
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case PrimitiveTopology.TrianglesAdjacency:
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case PrimitiveTopology.TriangleStripAdjacency:
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return TransformFeedbackPrimitiveType.Triangles;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(PrimitiveTopology)} enum value: {topology}.");
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return TransformFeedbackPrimitiveType.Points;
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}
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public static OpenTK.Graphics.OpenGL.StencilOp Convert(this GAL.StencilOp op)
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{
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switch (op)
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{
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case GAL.StencilOp.Keep:
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return OpenTK.Graphics.OpenGL.StencilOp.Keep;
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case GAL.StencilOp.Zero:
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return OpenTK.Graphics.OpenGL.StencilOp.Zero;
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case GAL.StencilOp.Replace:
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return OpenTK.Graphics.OpenGL.StencilOp.Replace;
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case GAL.StencilOp.IncrementAndClamp:
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return OpenTK.Graphics.OpenGL.StencilOp.Incr;
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case GAL.StencilOp.DecrementAndClamp:
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return OpenTK.Graphics.OpenGL.StencilOp.Decr;
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case GAL.StencilOp.Invert:
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return OpenTK.Graphics.OpenGL.StencilOp.Invert;
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case GAL.StencilOp.IncrementAndWrap:
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return OpenTK.Graphics.OpenGL.StencilOp.IncrWrap;
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case GAL.StencilOp.DecrementAndWrap:
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return OpenTK.Graphics.OpenGL.StencilOp.DecrWrap;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(GAL.StencilOp)} enum value: {op}.");
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return OpenTK.Graphics.OpenGL.StencilOp.Keep;
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}
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public static All Convert(this SwizzleComponent swizzleComponent)
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{
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switch (swizzleComponent)
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{
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case SwizzleComponent.Zero:
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return All.Zero;
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case SwizzleComponent.One:
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return All.One;
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case SwizzleComponent.Red:
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return All.Red;
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case SwizzleComponent.Green:
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return All.Green;
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case SwizzleComponent.Blue:
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return All.Blue;
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case SwizzleComponent.Alpha:
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return All.Alpha;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(SwizzleComponent)} enum value: {swizzleComponent}.");
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return All.Zero;
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}
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public static ImageTarget ConvertToImageTarget(this Target target)
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{
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return (ImageTarget)target.Convert();
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}
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public static TextureTarget Convert(this Target target)
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{
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switch (target)
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{
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case Target.Texture1D:
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return TextureTarget.Texture1D;
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case Target.Texture2D:
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return TextureTarget.Texture2D;
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case Target.Texture3D:
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return TextureTarget.Texture3D;
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case Target.Texture1DArray:
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return TextureTarget.Texture1DArray;
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case Target.Texture2DArray:
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return TextureTarget.Texture2DArray;
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case Target.Texture2DMultisample:
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return TextureTarget.Texture2DMultisample;
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case Target.Rectangle:
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return TextureTarget.TextureRectangle;
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case Target.Cubemap:
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return TextureTarget.TextureCubeMap;
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case Target.CubemapArray:
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return TextureTarget.TextureCubeMapArray;
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case Target.TextureBuffer:
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return TextureTarget.TextureBuffer;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(Target)} enum value: {target}.");
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return TextureTarget.Texture2D;
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}
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public static NvViewportSwizzle Convert(this ViewportSwizzle swizzle)
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{
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switch (swizzle)
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{
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case ViewportSwizzle.PositiveX:
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return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
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case ViewportSwizzle.PositiveY:
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return NvViewportSwizzle.ViewportSwizzlePositiveYNv;
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case ViewportSwizzle.PositiveZ:
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return NvViewportSwizzle.ViewportSwizzlePositiveZNv;
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case ViewportSwizzle.PositiveW:
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return NvViewportSwizzle.ViewportSwizzlePositiveWNv;
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case ViewportSwizzle.NegativeX:
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return NvViewportSwizzle.ViewportSwizzleNegativeXNv;
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case ViewportSwizzle.NegativeY:
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return NvViewportSwizzle.ViewportSwizzleNegativeYNv;
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case ViewportSwizzle.NegativeZ:
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return NvViewportSwizzle.ViewportSwizzleNegativeZNv;
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case ViewportSwizzle.NegativeW:
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return NvViewportSwizzle.ViewportSwizzleNegativeWNv;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(ViewportSwizzle)} enum value: {swizzle}.");
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return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
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}
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public static All Convert(this LogicalOp op)
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{
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switch (op)
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{
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case LogicalOp.Clear:
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return All.Clear;
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case LogicalOp.And:
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return All.And;
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case LogicalOp.AndReverse:
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return All.AndReverse;
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case LogicalOp.Copy:
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return All.Copy;
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case LogicalOp.AndInverted:
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return All.AndInverted;
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case LogicalOp.Noop:
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return All.Noop;
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case LogicalOp.Xor:
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return All.Xor;
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case LogicalOp.Or:
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return All.Or;
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case LogicalOp.Nor:
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return All.Nor;
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case LogicalOp.Equiv:
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return All.Equiv;
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case LogicalOp.Invert:
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return All.Invert;
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case LogicalOp.OrReverse:
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return All.OrReverse;
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case LogicalOp.CopyInverted:
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return All.CopyInverted;
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case LogicalOp.OrInverted:
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return All.OrInverted;
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case LogicalOp.Nand:
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return All.Nand;
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case LogicalOp.Set:
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return All.Set;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(LogicalOp)} enum value: {op}.");
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return All.Never;
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}
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}
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}
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