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ryujinx-fork/Ryujinx/Ui/GameTableContextMenu.cs
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00

750 lines
31 KiB
C#

using Gtk;
using LibHac;
using LibHac.Account;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.Fs.Shim;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Ncm;
using LibHac.Ns;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Threading;
using static LibHac.Fs.ApplicationSaveDataManagement;
namespace Ryujinx.Ui
{
public class GameTableContextMenu : Menu
{
private readonly ListStore _gameTableStore;
private readonly TreeIter _rowIter;
private readonly VirtualFileSystem _virtualFileSystem;
private readonly BlitStruct<ApplicationControlProperty> _controlData;
private MessageDialog _dialog;
private bool _cancel;
public GameTableContextMenu(ListStore gameTableStore, BlitStruct<ApplicationControlProperty> controlData, TreeIter rowIter, VirtualFileSystem virtualFileSystem)
{
_gameTableStore = gameTableStore;
_rowIter = rowIter;
_virtualFileSystem = virtualFileSystem;
_controlData = controlData;
MenuItem openSaveUserDir = new MenuItem("Open User Save Directory")
{
Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0,
TooltipText = "Open the directory which contains Application's User Saves."
};
MenuItem openSaveDeviceDir = new MenuItem("Open Device Save Directory")
{
Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0,
TooltipText = "Open the directory which contains Application's Device Saves."
};
MenuItem openSaveBcatDir = new MenuItem("Open BCAT Save Directory")
{
Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0,
TooltipText = "Open the directory which contains Application's BCAT Saves."
};
MenuItem manageTitleUpdates = new MenuItem("Manage Title Updates")
{
TooltipText = "Open the Title Update management window"
};
MenuItem manageDlc = new MenuItem("Manage DLC")
{
TooltipText = "Open the DLC management window"
};
MenuItem openTitleModDir = new MenuItem("Open Mods Directory")
{
TooltipText = "Open the directory which contains Application's Mods."
};
string ext = System.IO.Path.GetExtension(_gameTableStore.GetValue(_rowIter, 9).ToString()).ToLower();
bool hasNca = ext == ".nca" || ext == ".nsp" || ext == ".pfs0" || ext == ".xci";
MenuItem extractMenu = new MenuItem("Extract Data");
MenuItem extractRomFs = new MenuItem("RomFS")
{
Sensitive = hasNca,
TooltipText = "Extract the RomFS section from Application's current config (including updates)."
};
MenuItem extractExeFs = new MenuItem("ExeFS")
{
Sensitive = hasNca,
TooltipText = "Extract the ExeFS section from Application's current config (including updates)."
};
MenuItem extractLogo = new MenuItem("Logo")
{
Sensitive = hasNca,
TooltipText = "Extract the Logo section from Application's current config (including updates)."
};
Menu extractSubMenu = new Menu();
extractSubMenu.Append(extractExeFs);
extractSubMenu.Append(extractRomFs);
extractSubMenu.Append(extractLogo);
extractMenu.Submenu = extractSubMenu;
MenuItem managePtcMenu = new MenuItem("Cache Management");
MenuItem purgePtcCache = new MenuItem("Purge PPTC Cache")
{
TooltipText = "Delete the Application's PPTC cache."
};
MenuItem purgeShaderCache = new MenuItem("Purge Shader Cache")
{
TooltipText = "Delete the Application's shader cache."
};
MenuItem openPtcDir = new MenuItem("Open PPTC Directory")
{
TooltipText = "Open the directory which contains the Application's PPTC cache."
};
MenuItem openShaderCacheDir = new MenuItem("Open Shader Cache Directory")
{
TooltipText = "Open the directory which contains the Application's shader cache."
};
Menu manageSubMenu = new Menu();
manageSubMenu.Append(purgePtcCache);
manageSubMenu.Append(purgeShaderCache);
manageSubMenu.Append(openPtcDir);
manageSubMenu.Append(openShaderCacheDir);
managePtcMenu.Submenu = manageSubMenu;
openSaveUserDir.Activated += OpenSaveUserDir_Clicked;
openSaveDeviceDir.Activated += OpenSaveDeviceDir_Clicked;
openSaveBcatDir.Activated += OpenSaveBcatDir_Clicked;
manageTitleUpdates.Activated += ManageTitleUpdates_Clicked;
manageDlc.Activated += ManageDlc_Clicked;
openTitleModDir.Activated += OpenTitleModDir_Clicked;
extractRomFs.Activated += ExtractRomFs_Clicked;
extractExeFs.Activated += ExtractExeFs_Clicked;
extractLogo.Activated += ExtractLogo_Clicked;
purgePtcCache.Activated += PurgePtcCache_Clicked;
purgeShaderCache.Activated += PurgeShaderCache_Clicked;
openPtcDir.Activated += OpenPtcDir_Clicked;
openShaderCacheDir.Activated += OpenShaderCacheDir_Clicked;
this.Add(openSaveUserDir);
this.Add(openSaveDeviceDir);
this.Add(openSaveBcatDir);
this.Add(new SeparatorMenuItem());
this.Add(manageTitleUpdates);
this.Add(manageDlc);
this.Add(openTitleModDir);
this.Add(new SeparatorMenuItem());
this.Add(managePtcMenu);
this.Add(extractMenu);
}
private bool TryFindSaveData(string titleName, ulong titleId, BlitStruct<ApplicationControlProperty> controlHolder, SaveDataFilter filter, out ulong saveDataId)
{
saveDataId = default;
Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
if (ResultFs.TargetNotFound.Includes(result))
{
// Savedata was not found. Ask the user if they want to create it
using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
{
Title = "Ryujinx",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
Text = $"There is no savedata for {titleName} [{titleId:x16}]",
SecondaryText = "Would you like to create savedata for this game?",
WindowPosition = WindowPosition.Center
};
if (messageDialog.Run() != (int)ResponseType.Yes)
{
return false;
}
ref ApplicationControlProperty control = ref controlHolder.Value;
if (LibHac.Utilities.IsEmpty(controlHolder.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one
// and set the savedata sizes so a user savedata will be created.
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
control.UserAccountSaveDataSize = 0x4000;
control.UserAccountSaveDataJournalSize = 0x4000;
Logger.Warning?.Print(LogClass.Application,
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
Uid user = new Uid(1, 0);
result = EnsureApplicationSaveData(_virtualFileSystem.FsClient, out _, new LibHac.Ncm.ApplicationId(titleId), ref control, ref user);
if (result.IsFailure())
{
GtkDialog.CreateErrorDialog($"There was an error creating the specified savedata: {result.ToStringWithName()}");
return false;
}
// Try to find the savedata again after creating it
result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
}
if (result.IsSuccess())
{
saveDataId = saveDataInfo.SaveDataId;
return true;
}
GtkDialog.CreateErrorDialog($"There was an error finding the specified savedata: {result.ToStringWithName()}");
return false;
}
private string GetSaveDataDirectory(ulong saveDataId)
{
string saveRootPath = System.IO.Path.Combine(_virtualFileSystem.GetNandPath(), $"user/save/{saveDataId:x16}");
if (!Directory.Exists(saveRootPath))
{
// Inconsistent state. Create the directory
Directory.CreateDirectory(saveRootPath);
}
string committedPath = System.IO.Path.Combine(saveRootPath, "0");
string workingPath = System.IO.Path.Combine(saveRootPath, "1");
// If the committed directory exists, that path will be loaded the next time the savedata is mounted
if (Directory.Exists(committedPath))
{
return committedPath;
}
// If the working directory exists and the committed directory doesn't,
// the working directory will be loaded the next time the savedata is mounted
if (!Directory.Exists(workingPath))
{
Directory.CreateDirectory(workingPath);
}
return workingPath;
}
private void ExtractSection(NcaSectionType ncaSectionType, int programIndex = 0)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to extract into", null, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Extract", ResponseType.Accept);
fileChooser.SetPosition(WindowPosition.Center);
int response = fileChooser.Run();
string destination = fileChooser.Filename;
fileChooser.Dispose();
if (response == (int)ResponseType.Accept)
{
Thread extractorThread = new Thread(() =>
{
string sourceFile = _gameTableStore.GetValue(_rowIter, 9).ToString();
Gtk.Application.Invoke(delegate
{
_dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Cancel, null)
{
Title = "Ryujinx - NCA Section Extractor",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(sourceFile)}...",
WindowPosition = WindowPosition.Center
};
int dialogResponse = _dialog.Run();
if (dialogResponse == (int)ResponseType.Cancel || dialogResponse == (int)ResponseType.DeleteEvent)
{
_cancel = true;
_dialog.Dispose();
}
});
using (FileStream file = new FileStream(sourceFile, FileMode.Open, FileAccess.Read))
{
Nca mainNca = null;
Nca patchNca = null;
if ((System.IO.Path.GetExtension(sourceFile).ToLower() == ".nsp") ||
(System.IO.Path.GetExtension(sourceFile).ToLower() == ".pfs0") ||
(System.IO.Path.GetExtension(sourceFile).ToLower() == ".xci"))
{
PartitionFileSystem pfs;
if (System.IO.Path.GetExtension(sourceFile) == ".xci")
{
Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
pfs = xci.OpenPartition(XciPartitionType.Secure);
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
}
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
pfs.OpenFile(out IFile ncaFile, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.AsStorage());
if (nca.Header.ContentType == NcaContentType.Program)
{
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{
patchNca = nca;
}
else
{
mainNca = nca;
}
}
}
}
else if (System.IO.Path.GetExtension(sourceFile).ToLower() == ".nca")
{
mainNca = new Nca(_virtualFileSystem.KeySet, file.AsStorage());
}
if (mainNca == null)
{
Logger.Error?.Print(LogClass.Application, "Extraction failed. The main NCA was not present in the selected file.");
Gtk.Application.Invoke(delegate
{
GtkDialog.CreateErrorDialog("Extraction failed. The main NCA was not present in the selected file.");
});
return;
}
(Nca updatePatchNca, _) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem, mainNca.Header.TitleId.ToString("x16"), programIndex, out _);
if (updatePatchNca != null)
{
patchNca = updatePatchNca;
}
int index = Nca.GetSectionIndexFromType(ncaSectionType, mainNca.Header.ContentType);
IFileSystem ncaFileSystem = patchNca != null ? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
FileSystemClient fsClient = _virtualFileSystem.FsClient;
string source = DateTime.Now.ToFileTime().ToString().Substring(10);
string output = DateTime.Now.ToFileTime().ToString().Substring(10);
fsClient.Register(source.ToU8Span(), ncaFileSystem);
fsClient.Register(output.ToU8Span(), new LocalFileSystem(destination));
(Result? resultCode, bool canceled) = CopyDirectory(fsClient, $"{source}:/", $"{output}:/");
if (!canceled)
{
if (resultCode.Value.IsFailure())
{
Logger.Error?.Print(LogClass.Application, $"LibHac returned error code: {resultCode.Value.ErrorCode}");
Gtk.Application.Invoke(delegate
{
_dialog?.Dispose();
GtkDialog.CreateErrorDialog("Extraction failed. Read the log file for further information.");
});
}
else if (resultCode.Value.IsSuccess())
{
Gtk.Application.Invoke(delegate
{
_dialog?.Dispose();
MessageDialog dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
{
Title = "Ryujinx - NCA Section Extractor",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
SecondaryText = "Extraction has completed successfully.",
WindowPosition = WindowPosition.Center
};
dialog.Run();
dialog.Dispose();
});
}
}
fsClient.Unmount(source.ToU8Span());
fsClient.Unmount(output.ToU8Span());
}
});
extractorThread.Name = "GUI.NcaSectionExtractorThread";
extractorThread.IsBackground = true;
extractorThread.Start();
}
}
private (Result? result, bool canceled) CopyDirectory(FileSystemClient fs, string sourcePath, string destPath)
{
Result rc = fs.OpenDirectory(out DirectoryHandle sourceHandle, sourcePath.ToU8Span(), OpenDirectoryMode.All);
if (rc.IsFailure()) return (rc, false);
using (sourceHandle)
{
foreach (DirectoryEntryEx entry in fs.EnumerateEntries(sourcePath, "*", SearchOptions.Default))
{
if (_cancel)
{
return (null, true);
}
string subSrcPath = PathTools.Normalize(PathTools.Combine(sourcePath, entry.Name));
string subDstPath = PathTools.Normalize(PathTools.Combine(destPath, entry.Name));
if (entry.Type == DirectoryEntryType.Directory)
{
fs.EnsureDirectoryExists(subDstPath);
(Result? result, bool canceled) = CopyDirectory(fs, subSrcPath, subDstPath);
if (canceled || result.Value.IsFailure())
{
return (result, canceled);
}
}
if (entry.Type == DirectoryEntryType.File)
{
fs.CreateOrOverwriteFile(subDstPath, entry.Size);
rc = CopyFile(fs, subSrcPath, subDstPath);
if (rc.IsFailure()) return (rc, false);
}
}
}
return (Result.Success, false);
}
public Result CopyFile(FileSystemClient fs, string sourcePath, string destPath)
{
Result rc = fs.OpenFile(out FileHandle sourceHandle, sourcePath.ToU8Span(), OpenMode.Read);
if (rc.IsFailure()) return rc;
using (sourceHandle)
{
rc = fs.OpenFile(out FileHandle destHandle, destPath.ToU8Span(), OpenMode.Write | OpenMode.AllowAppend);
if (rc.IsFailure()) return rc;
using (destHandle)
{
const int maxBufferSize = 1024 * 1024;
rc = fs.GetFileSize(out long fileSize, sourceHandle);
if (rc.IsFailure()) return rc;
int bufferSize = (int)Math.Min(maxBufferSize, fileSize);
byte[] buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
try
{
for (long offset = 0; offset < fileSize; offset += bufferSize)
{
int toRead = (int)Math.Min(fileSize - offset, bufferSize);
Span<byte> buf = buffer.AsSpan(0, toRead);
rc = fs.ReadFile(out long _, sourceHandle, offset, buf);
if (rc.IsFailure()) return rc;
rc = fs.WriteFile(destHandle, offset, buf);
if (rc.IsFailure()) return rc;
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
rc = fs.FlushFile(destHandle);
if (rc.IsFailure()) return rc;
}
}
return Result.Success;
}
// Events
private void OpenSaveUserDir_Clicked(object sender, EventArgs args)
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
return;
}
SaveDataFilter filter = new SaveDataFilter();
filter.SetUserId(new UserId(1, 0));
OpenSaveDir(titleName, titleIdNumber, filter);
}
private void OpenSaveDir(string titleName, ulong titleId, SaveDataFilter filter)
{
filter.SetProgramId(new ProgramId(titleId));
if (!TryFindSaveData(titleName, titleId, _controlData, filter, out ulong saveDataId))
{
return;
}
string saveDir = GetSaveDataDirectory(saveDataId);
Process.Start(new ProcessStartInfo
{
FileName = saveDir,
UseShellExecute = true,
Verb = "open"
});
}
private void OpenSaveDeviceDir_Clicked(object sender, EventArgs args)
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
return;
}
SaveDataFilter filter = new SaveDataFilter();
filter.SetSaveDataType(SaveDataType.Device);
OpenSaveDir(titleName, titleIdNumber, filter);
}
private void OpenSaveBcatDir_Clicked(object sender, EventArgs args)
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
return;
}
SaveDataFilter filter = new SaveDataFilter();
filter.SetSaveDataType(SaveDataType.Bcat);
OpenSaveDir(titleName, titleIdNumber, filter);
}
private void ManageTitleUpdates_Clicked(object sender, EventArgs args)
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
TitleUpdateWindow titleUpdateWindow = new TitleUpdateWindow(titleId, titleName, _virtualFileSystem);
titleUpdateWindow.Show();
}
private void ManageDlc_Clicked(object sender, EventArgs args)
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
DlcWindow dlcWindow = new DlcWindow(titleId, titleName, _virtualFileSystem);
dlcWindow.Show();
}
private void OpenTitleModDir_Clicked(object sender, EventArgs args)
{
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
var modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();
var titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
Process.Start(new ProcessStartInfo
{
FileName = titleModsPath,
UseShellExecute = true,
Verb = "open"
});
}
private void ExtractRomFs_Clicked(object sender, EventArgs args)
{
ExtractSection(NcaSectionType.Data);
}
private void ExtractExeFs_Clicked(object sender, EventArgs args)
{
ExtractSection(NcaSectionType.Code);
}
private void ExtractLogo_Clicked(object sender, EventArgs args)
{
ExtractSection(NcaSectionType.Logo);
}
private void OpenPtcDir_Clicked(object sender, EventArgs args)
{
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu");
string mainPath = System.IO.Path.Combine(ptcDir, "0");
string backupPath = System.IO.Path.Combine(ptcDir, "1");
if (!Directory.Exists(ptcDir))
{
Directory.CreateDirectory(ptcDir);
Directory.CreateDirectory(mainPath);
Directory.CreateDirectory(backupPath);
}
Process.Start(new ProcessStartInfo
{
FileName = ptcDir,
UseShellExecute = true,
Verb = "open"
});
}
private void OpenShaderCacheDir_Clicked(object sender, EventArgs args)
{
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
string shaderCacheDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
if (!Directory.Exists(shaderCacheDir))
{
Directory.CreateDirectory(shaderCacheDir);
}
Process.Start(new ProcessStartInfo
{
FileName = shaderCacheDir,
UseShellExecute = true,
Verb = "open"
});
}
private void PurgePtcCache_Clicked(object sender, EventArgs args)
{
string[] tableEntry = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n");
string titleId = tableEntry[1].ToLower();
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "1"));
MessageDialog warningDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
{
Title = "Ryujinx - Warning",
Text = $"You are about to delete the PPTC cache for '{tableEntry[0]}'. Are you sure you want to proceed?",
WindowPosition = WindowPosition.Center
};
List<FileInfo> cacheFiles = new List<FileInfo>();
if (mainDir.Exists) { cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache")); }
if (backupDir.Exists) { cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache")); }
if (cacheFiles.Count > 0 && warningDialog.Run() == (int)ResponseType.Yes)
{
foreach (FileInfo file in cacheFiles)
{
try
{
file.Delete();
}
catch(Exception e)
{
Logger.Error?.Print(LogClass.Application, $"Error purging PPTC cache {file.Name}: {e}");
}
}
}
warningDialog.Dispose();
}
private void PurgeShaderCache_Clicked(object sender, EventArgs args)
{
string[] tableEntry = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n");
string titleId = tableEntry[1].ToLower();
DirectoryInfo shaderCacheDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader"));
MessageDialog warningDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
{
Title = "Ryujinx - Warning",
Text = $"You are about to delete the shader cache for '{tableEntry[0]}'. Are you sure you want to proceed?",
WindowPosition = WindowPosition.Center
};
List<DirectoryInfo> cacheDirectory = new List<DirectoryInfo>();
if (shaderCacheDir.Exists) { cacheDirectory.AddRange(shaderCacheDir.EnumerateDirectories("*")); }
if (cacheDirectory.Count > 0 && warningDialog.Run() == (int)ResponseType.Yes)
{
foreach (DirectoryInfo directory in cacheDirectory)
{
try
{
directory.Delete(true);
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Application, $"Error purging shader cache {directory.Name}: {e}");
}
}
}
warningDialog.Dispose();
}
}
}