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ryujinx-fork/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
gdkchan 8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00

271 lines
9.2 KiB
C#

// This file was auto-generated from NVIDIA official Maxwell definitions.
namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
/// <summary>
/// Physical mode target.
/// </summary>
enum SetPhysModeTarget
{
LocalFb = 0,
CoherentSysmem = 1,
NoncoherentSysmem = 2,
}
/// <summary>
/// DMA data transfer type.
/// </summary>
enum LaunchDmaDataTransferType
{
None = 0,
Pipelined = 1,
NonPipelined = 2,
}
/// <summary>
/// DMA semaphore type.
/// </summary>
enum LaunchDmaSemaphoreType
{
None = 0,
ReleaseOneWordSemaphore = 1,
ReleaseFourWordSemaphore = 2,
}
/// <summary>
/// DMA interrupt type.
/// </summary>
enum LaunchDmaInterruptType
{
None = 0,
Blocking = 1,
NonBlocking = 2,
}
/// <summary>
/// DMA destination memory layout.
/// </summary>
enum LaunchDmaMemoryLayout
{
Blocklinear = 0,
Pitch = 1,
}
/// <summary>
/// DMA type.
/// </summary>
enum LaunchDmaType
{
Virtual = 0,
Physical = 1,
}
/// <summary>
/// DMA semaphore reduction operation.
/// </summary>
enum LaunchDmaSemaphoreReduction
{
Imin = 0,
Imax = 1,
Ixor = 2,
Iand = 3,
Ior = 4,
Iadd = 5,
Inc = 6,
Dec = 7,
Fadd = 10,
}
/// <summary>
/// DMA semaphore reduction signedness.
/// </summary>
enum LaunchDmaSemaphoreReductionSign
{
Signed = 0,
Unsigned = 1,
}
/// <summary>
/// DMA L2 cache bypass.
/// </summary>
enum LaunchDmaBypassL2
{
UsePteSetting = 0,
ForceVolatile = 1,
}
/// <summary>
/// DMA component remapping source component.
/// </summary>
enum SetRemapComponentsDst
{
SrcX = 0,
SrcY = 1,
SrcZ = 2,
SrcW = 3,
ConstA = 4,
ConstB = 5,
NoWrite = 6,
}
/// <summary>
/// DMA component remapping component size.
/// </summary>
enum SetRemapComponentsComponentSize
{
One = 0,
Two = 1,
Three = 2,
Four = 3,
}
/// <summary>
/// DMA component remapping number of components.
/// </summary>
enum SetRemapComponentsNumComponents
{
One = 0,
Two = 1,
Three = 2,
Four = 3,
}
/// <summary>
/// Width in GOBs of the destination texture.
/// </summary>
enum SetBlockSizeWidth
{
QuarterGob = 14,
OneGob = 0,
}
/// <summary>
/// Height in GOBs of the destination texture.
/// </summary>
enum SetBlockSizeHeight
{
OneGob = 0,
TwoGobs = 1,
FourGobs = 2,
EightGobs = 3,
SixteenGobs = 4,
ThirtytwoGobs = 5,
}
/// <summary>
/// Depth in GOBs of the destination texture.
/// </summary>
enum SetBlockSizeDepth
{
OneGob = 0,
TwoGobs = 1,
FourGobs = 2,
EightGobs = 3,
SixteenGobs = 4,
ThirtytwoGobs = 5,
}
/// <summary>
/// Height of a single GOB in lines.
/// </summary>
enum SetBlockSizeGobHeight
{
GobHeightTesla4 = 0,
GobHeightFermi8 = 1,
}
/// <summary>
/// DMA copy class state.
/// </summary>
unsafe struct DmaClassState
{
#pragma warning disable CS0649
public fixed uint Reserved00[64];
public uint Nop;
public fixed uint Reserved104[15];
public uint PmTrigger;
public fixed uint Reserved144[63];
public uint SetSemaphoreA;
public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
public uint SetSemaphoreB;
public uint SetSemaphorePayload;
public fixed uint Reserved24C[2];
public uint SetRenderEnableA;
public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
public uint SetSrcPhysMode;
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
public uint SetDstPhysMode;
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
public fixed uint Reserved268[38];
public uint LaunchDma;
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
public LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1);
public LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1);
public bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0;
public bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0;
public bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0;
public LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1);
public LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1);
public LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF);
public LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1);
public bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0;
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
public fixed uint Reserved304[63];
public uint OffsetInUpper;
public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
public uint OffsetInLower;
public uint OffsetOutUpper;
public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
public uint OffsetOutLower;
public uint PitchIn;
public uint PitchOut;
public uint LineLengthIn;
public uint LineCount;
public fixed uint Reserved420[184];
public uint SetRemapConstA;
public uint SetRemapConstB;
public uint SetRemapComponents;
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
public SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3);
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
public uint SetDstBlockSize;
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOrigin;
public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
public uint Reserved724;
public uint SetSrcBlockSize;
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
public uint SetSrcWidth;
public uint SetSrcHeight;
public uint SetSrcDepth;
public uint SetSrcLayer;
public uint SetSrcOrigin;
public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
public fixed uint Reserved740[629];
public uint PmTriggerEnd;
public fixed uint Reserved1118[2490];
#pragma warning restore CS0649
}
}