mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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23c844b2aa
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint |
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AboutWindow.axaml | ||
AboutWindow.axaml.cs | ||
AmiiboWindow.axaml | ||
AmiiboWindow.axaml.cs | ||
CheatWindow.axaml | ||
CheatWindow.axaml.cs | ||
ContentDialogOverlayWindow.axaml | ||
ContentDialogOverlayWindow.axaml.cs | ||
ControllerSettingsWindow.axaml | ||
ControllerSettingsWindow.axaml.cs | ||
DownloadableContentManagerWindow.axaml | ||
DownloadableContentManagerWindow.axaml.cs | ||
IconColorPicker.cs | ||
MainWindow.axaml | ||
MainWindow.axaml.cs | ||
MotionSettingsWindow.axaml | ||
MotionSettingsWindow.axaml.cs | ||
RumbleSettingsWindow.axaml | ||
RumbleSettingsWindow.axaml.cs | ||
SettingsWindow.axaml | ||
SettingsWindow.axaml.cs | ||
StyleableWindow.cs | ||
TitleUpdateWindow.axaml | ||
TitleUpdateWindow.axaml.cs |