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https://github.com/ryujinx-mirror/ryujinx.git
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36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
38 lines
774 B
C#
38 lines
774 B
C#
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types
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{
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class AndroidStrongPointer<T> where T: unmanaged, IFlattenable
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{
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public T Object;
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private bool _hasObject;
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public bool IsNull => !_hasObject;
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public AndroidStrongPointer()
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{
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_hasObject = false;
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}
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public AndroidStrongPointer(T obj)
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{
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Set(obj);
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}
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public void Set(AndroidStrongPointer<T> other)
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{
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Object = other.Object;
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_hasObject = other._hasObject;
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}
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public void Set(T obj)
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{
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Object = obj;
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_hasObject = true;
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}
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public void Reset()
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{
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_hasObject = false;
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}
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}
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}
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