mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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8406ec6272
* Refactor Ryujinx.Common and HLE Stub Logging * Resolve review comments * Rename missed loop variable * Optimize PrintStub logging function * Pass the call-sites Thread ID through to the logger * Remove superfluous lock from ConsoleLog * Process logged data objects in the logger target Pass the data object all the way to the output logger targets, to allow them to "serialize" this in whatever appropriate format they're logging in. * Use existing StringBuilder to build the properties string * Add a ServiceNotImplemented Exception Useful for printing debug information about unimplemented service calls * Resolve Style Nits * Resolve Merge Issues * Fix typo and align declarations
234 lines
7.2 KiB
C#
234 lines
7.2 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Aud
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{
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class IAudioDevice : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private KEvent _systemEvent;
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public IAudioDevice(Horizon system)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, ListAudioDeviceName },
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{ 1, SetAudioDeviceOutputVolume },
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{ 3, GetActiveAudioDeviceName },
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{ 4, QueryAudioDeviceSystemEvent },
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{ 5, GetActiveChannelCount },
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{ 6, ListAudioDeviceNameAuto },
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{ 7, SetAudioDeviceOutputVolumeAuto },
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{ 8, GetAudioDeviceOutputVolumeAuto },
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{ 10, GetActiveAudioDeviceNameAuto },
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{ 11, QueryAudioDeviceInputEvent },
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{ 12, QueryAudioDeviceOutputEvent }
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};
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_systemEvent = new KEvent(system);
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//TODO: We shouldn't be signaling this here.
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_systemEvent.ReadableEvent.Signal();
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}
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public long ListAudioDeviceName(ServiceCtx context)
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{
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string[] deviceNames = SystemStateMgr.AudioOutputs;
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context.ResponseData.Write(deviceNames.Length);
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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long basePosition = position;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name + "\0");
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.WriteBytes(position, buffer);
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position += buffer.Length;
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}
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return 0;
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}
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public long SetAudioDeviceOutputVolume(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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long position = context.Request.SendBuff[0].Position;
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long size = context.Request.SendBuff[0].Size;
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byte[] deviceNameBuffer = context.Memory.ReadBytes(position, size);
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string deviceName = Encoding.ASCII.GetString(deviceNameBuffer);
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Logger.PrintStub(LogClass.ServiceAudio);
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return 0;
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}
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public long GetActiveAudioDeviceName(ServiceCtx context)
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{
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string name = context.Device.System.State.ActiveAudioOutput;
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(name + "\0");
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if ((ulong)deviceNameBuffer.Length <= (ulong)size)
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{
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context.Memory.WriteBytes(position, deviceNameBuffer);
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}
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else
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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}
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return 0;
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}
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public long QueryAudioDeviceSystemEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return 0;
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}
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public long GetActiveChannelCount(ServiceCtx context)
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{
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context.ResponseData.Write(2);
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Logger.PrintStub(LogClass.ServiceAudio);
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return 0;
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}
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public long ListAudioDeviceNameAuto(ServiceCtx context)
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{
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string[] deviceNames = SystemStateMgr.AudioOutputs;
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context.ResponseData.Write(deviceNames.Length);
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(long position, long size) = context.Request.GetBufferType0x22();
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long basePosition = position;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.UTF8.GetBytes(name + '\0');
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.WriteBytes(position, buffer);
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position += buffer.Length;
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}
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return 0;
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}
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public long SetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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(long position, long size) = context.Request.GetBufferType0x21();
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byte[] deviceNameBuffer = context.Memory.ReadBytes(position, size);
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string deviceName = Encoding.UTF8.GetString(deviceNameBuffer);
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Logger.PrintStub(LogClass.ServiceAudio);
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return 0;
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}
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public long GetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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context.ResponseData.Write(1f);
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Logger.PrintStub(LogClass.ServiceAudio);
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return 0;
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}
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public long GetActiveAudioDeviceNameAuto(ServiceCtx context)
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{
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string name = context.Device.System.State.ActiveAudioOutput;
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(long position, long size) = context.Request.GetBufferType0x22();
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byte[] deviceNameBuffer = Encoding.UTF8.GetBytes(name + '\0');
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if ((ulong)deviceNameBuffer.Length <= (ulong)size)
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{
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context.Memory.WriteBytes(position, deviceNameBuffer);
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}
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else
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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}
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return 0;
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}
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public long QueryAudioDeviceInputEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return 0;
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}
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public long QueryAudioDeviceOutputEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return 0;
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}
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}
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}
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