mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 09:25:44 +00:00
136 lines
No EOL
6.1 KiB
C#
136 lines
No EOL
6.1 KiB
C#
using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Core;
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using Ryujinx.Graphics.Gal;
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using System;
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namespace Ryujinx
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{
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public class GLScreen : GameWindow
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{
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private Switch Ns;
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private IGalRenderer Renderer;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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DisplayDevice.Default, 3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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this.Ns = Ns;
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this.Renderer = Renderer;
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}
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protected override void OnLoad(EventArgs e)
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{
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VSync = VSyncMode.On;
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Renderer.InitializeFrameBuffer();
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}
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
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HidControllerKeys CurrentButton = 0;
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JoystickPosition LeftJoystick;
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JoystickPosition RightJoystick;
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if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit();
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//RightJoystick
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerKeys.KEY_LSTICK;
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//LeftButtons
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerKeys.KEY_DUP;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerKeys.KEY_DDOWN;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerKeys.KEY_DLEFT;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerKeys.KEY_DRIGHT;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerKeys.KEY_MINUS;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerKeys.KEY_L;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerKeys.KEY_ZL;
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//RightJoystick
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerKeys.KEY_RSTICK;
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//RightButtons
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerKeys.KEY_A;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerKeys.KEY_B;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerKeys.KEY_X;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerKeys.KEY_Y;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerKeys.KEY_PLUS;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerKeys.KEY_R;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerKeys.KEY_ZR;
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LeftJoystick = new JoystickPosition
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{
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DX = LeftJoystickDX,
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DY = LeftJoystickDY
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};
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RightJoystick = new JoystickPosition
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{
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DX = RightJoystickDX,
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DY = RightJoystickDY
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};
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//Get screen touch position from left mouse click
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//Opentk always captures mouse events, even if out of focus, so check if window is focused.
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if (Mouse != null && Focused)
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if (Mouse.GetState().LeftButton == OpenTK.Input.ButtonState.Pressed)
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{
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HidTouchScreenEntryTouch CurrentPoint = new HidTouchScreenEntryTouch
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{
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Timestamp = (uint)Environment.TickCount,
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X = (uint)Mouse.X,
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Y = (uint)Mouse.Y,
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//Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90,
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//Only support single touch
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TouchIndex = 0,
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};
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if (Mouse.X > -1 && Mouse.Y > -1)
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Ns.SendTouchScreenEntry(CurrentPoint);
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}
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//We just need one pair of JoyCon because it's emulate by the keyboard.
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Ns.SendControllerButtons(HidControllerID.CONTROLLER_HANDHELD, HidControllerLayouts.Main, CurrentButton, LeftJoystick, RightJoystick);
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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GL.Viewport(0, 0, Width, Height);
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Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {1f / e.Time:0})";
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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Renderer.RunActions();
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Renderer.Render();
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SwapBuffers();
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}
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protected override void OnResize(EventArgs e)
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{
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Renderer.SetWindowSize(Width, Height);
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}
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}
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} |