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1aba033ba7
* Fix 9.0.0 related services bindings This was wrong because of a mistake on switchbrew. * Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset * Update ClockCore logics to 9.0.0 Also apply 9.0.0 permissions and comment time:u, and time:a (as those are going to be moved) * Move every clocks instances + timezone to a global manager * Start implementing time:m Also prepare the skeleton of the shared memory * Implement SystemClockContextUpdateCallback and co * Update StaticService to 9.0.0 * Update ISystemClock to 9.0.0 * Rename IStaticService and add glue's IStaticService * Implement psc's ITimeZoneService * Integrate psc layer into glue for TimeZoneService * Rename TimeZoneManagerForPsc => TimeZoneManager * Use correct TimeZoneService interface for both StaticService implementations * Accurately implement time shared memory operations * Fix two critical flaws in TimeZone logic The first one was the month range being different fron Nintendo one (0-11 instead of 1-12) The other flaw was a bad incrementation order during days & months computation. * Follow Nintendo's abort logic for TimeManager * Avoid crashing when timezone sysarchive isn't present * Update Readme * Address comments * Correctly align fields in ISystemClock * Fix code style and some typos * Improve timezone system archive warning/error messages * Rearrange using definitions in Horizon.cs * Address comments
36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class StandardNetworkSystemClockCore : SystemClockCore
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{
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private TimeSpanType _standardNetworkClockSufficientAccuracy;
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public StandardNetworkSystemClockCore(StandardSteadyClockCore steadyClockCore) : base(steadyClockCore)
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{
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_standardNetworkClockSufficientAccuracy = new TimeSpanType(0);
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}
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public bool IsStandardNetworkSystemClockAccuracySufficient(KThread thread)
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{
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SteadyClockCore steadyClockCore = GetSteadyClockCore();
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SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(thread);
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bool isStandardNetworkClockSufficientAccuracy = false;
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ResultCode result = GetClockContext(thread, out SystemClockContext context);
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if (result == ResultCode.Success && context.SteadyTimePoint.GetSpanBetween(currentTimePoint, out long outSpan) == ResultCode.Success)
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{
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isStandardNetworkClockSufficientAccuracy = outSpan * 1000000000 < _standardNetworkClockSufficientAccuracy.NanoSeconds;
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}
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return isStandardNetworkClockSufficientAccuracy;
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}
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public void SetStandardNetworkClockSufficientAccuracy(TimeSpanType standardNetworkClockSufficientAccuracy)
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{
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_standardNetworkClockSufficientAccuracy = standardNetworkClockSufficientAccuracy;
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}
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}
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}
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