mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-27 12:45:51 +00:00
40311310d1
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
31 lines
No EOL
1.2 KiB
C#
31 lines
No EOL
1.2 KiB
C#
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
|
using System;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.State
|
|
{
|
|
public class LimiterState
|
|
{
|
|
public ExponentialMovingAverage[] DetectorAverage;
|
|
public ExponentialMovingAverage[] CompressionGainAverage;
|
|
public float[] DelayedSampleBuffer;
|
|
public int[] DelayedSampleBufferPosition;
|
|
|
|
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
|
|
{
|
|
DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
|
|
CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
|
|
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
|
|
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
|
|
|
|
DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
|
|
CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
|
|
DelayedSampleBufferPosition.AsSpan().Fill(0);
|
|
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
|
|
|
UpdateParameter(ref parameter);
|
|
}
|
|
|
|
public void UpdateParameter(ref LimiterParameter parameter) { }
|
|
}
|
|
} |