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f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
58 lines
1.3 KiB
Text
58 lines
1.3 KiB
Text
#version 450 core
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_shader_8bit_storage : require
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layout (local_size_x = 16, local_size_y = 1, local_size_z = 1) in;
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layout (std430, set = 0, binding = 0) uniform index_buffer_pattern
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{
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int ibp_pattern[8];
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int ibp_primitive_vertices;
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int ibp_primitive_vertices_out;
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int ibp_index_size;
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int ibp_index_size_out;
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int ibp_base_index;
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int ibp_index_stride;
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int src_offset;
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int total_primitives;
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};
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layout (std430, set = 1, binding = 1) buffer in_s
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{
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uint8_t[] in_data;
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};
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layout (std430, set = 1, binding = 2) buffer out_s
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{
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uint8_t[] out_data;
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};
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void main()
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{
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int primitiveIndex = int(gl_GlobalInvocationID.x);
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if (primitiveIndex >= total_primitives)
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{
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return;
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}
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int inOffset = primitiveIndex * ibp_index_stride;
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int outOffset = primitiveIndex * ibp_primitive_vertices_out;
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for (int i = 0; i < ibp_primitive_vertices_out; i++)
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{
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int j;
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int io = max(0, inOffset + ibp_base_index + ibp_pattern[i]) * ibp_index_size;
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int oo = (outOffset + i) * ibp_index_size_out;
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for (j = 0; j < ibp_index_size; j++)
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{
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out_data[oo + j] = in_data[src_offset + io + j];
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}
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for (; j < ibp_index_size_out; j++)
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{
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out_data[oo + j] = uint8_t(0);
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}
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}
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}
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