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1968386808
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
60 lines
No EOL
1.5 KiB
C#
60 lines
No EOL
1.5 KiB
C#
namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRasterizer
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{
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void LockCaches();
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void UnlockCaches();
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void ClearBuffers(GalClearBufferFlags Flags);
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bool IsVboCached(long Key, long DataSize);
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bool IsIboCached(long Key, long DataSize);
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void SetFrontFace(GalFrontFace FrontFace);
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void EnableCullFace();
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void DisableCullFace();
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void SetCullFace(GalCullFace CullFace);
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void EnableDepthTest();
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void DisableDepthTest();
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void SetDepthFunction(GalComparisonOp Func);
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void SetClearDepth(float Depth);
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void EnableStencilTest();
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void DisableStencilTest();
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void SetStencilFunction(bool IsFrontFace, GalComparisonOp Func, int Ref, int Mask);
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void SetStencilOp(bool IsFrontFace, GalStencilOp Fail, GalStencilOp ZFail, GalStencilOp ZPass);
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void SetStencilMask(bool IsFrontFace, int Mask);
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void SetClearStencil(int Stencil);
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void EnablePrimitiveRestart();
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void DisablePrimitiveRestart();
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void SetPrimitiveRestartIndex(uint Index);
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void CreateVbo(long Key, byte[] Buffer);
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void CreateIbo(long Key, byte[] Buffer);
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void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetIndexArray(int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
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}
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} |