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8c4e4ab3b3
* Fixup channel submit IOCTL syncpoint parameters The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. * Address feedback |
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AllocGpfifoExArguments.cs | ||
AllocObjCtxArguments.cs | ||
GetParameterArguments.cs | ||
MapCommandBufferArguments.cs | ||
NvChannel.cs | ||
NvChannelPriority.cs | ||
SetErrorNotifierArguments.cs | ||
SubmitArguments.cs | ||
SubmitGpfifoArguments.cs | ||
SubmitGpfifoFlags.cs | ||
ZcullBindArguments.cs |