mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 23:25:45 +00:00
54ea2285f0
* Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
451 lines
18 KiB
C#
451 lines
18 KiB
C#
using LibHac;
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using LibHac.Bcat;
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using LibHac.Fs;
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using LibHac.FsSystem;
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using Ryujinx.Audio;
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using Ryujinx.Audio.Input;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Output;
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using Ryujinx.Audio.Renderer.Device;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS.Font;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
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using Ryujinx.HLE.HOS.Services.Apm;
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using Ryujinx.HLE.HOS.Services.Arp;
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using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
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using Ryujinx.HLE.HOS.Services.Caps;
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using Ryujinx.HLE.HOS.Services.Mii;
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using Ryujinx.HLE.HOS.Services.Nfc.Nfp.UserManager;
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using Ryujinx.HLE.HOS.Services.Nv;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
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using Ryujinx.HLE.HOS.Services.Pcv.Bpc;
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using Ryujinx.HLE.HOS.Services.Settings;
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using Ryujinx.HLE.HOS.Services.Sm;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.HLE.HOS
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{
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using TimeServiceManager = Services.Time.TimeManager;
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public class Horizon : IDisposable
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{
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internal const int HidSize = 0x40000;
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internal const int FontSize = 0x1100000;
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internal const int IirsSize = 0x8000;
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internal const int TimeSize = 0x1000;
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internal KernelContext KernelContext { get; }
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internal Switch Device { get; private set; }
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internal SurfaceFlinger SurfaceFlinger { get; private set; }
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internal AudioManager AudioManager { get; private set; }
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internal AudioOutputManager AudioOutputManager { get; private set; }
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internal AudioInputManager AudioInputManager { get; private set; }
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internal AudioRendererManager AudioRendererManager { get; private set; }
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internal VirtualDeviceSessionRegistry AudioDeviceSessionRegistry { get; private set; }
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public SystemStateMgr State { get; private set; }
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internal PerformanceState PerformanceState { get; private set; }
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internal AppletStateMgr AppletState { get; private set; }
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internal List<NfpDevice> NfpDevices { get; private set; }
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internal ServerBase BsdServer { get; private set; }
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internal ServerBase AudRenServer { get; private set; }
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internal ServerBase AudOutServer { get; private set; }
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internal ServerBase HidServer { get; private set; }
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internal ServerBase NvDrvServer { get; private set; }
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internal ServerBase TimeServer { get; private set; }
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internal ServerBase ViServer { get; private set; }
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internal ServerBase ViServerM { get; private set; }
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internal ServerBase ViServerS { get; private set; }
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internal KSharedMemory HidSharedMem { get; private set; }
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internal KSharedMemory FontSharedMem { get; private set; }
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internal KSharedMemory IirsSharedMem { get; private set; }
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internal SharedFontManager Font { get; private set; }
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internal AccountManager AccountManager { get; private set; }
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internal ContentManager ContentManager { get; private set; }
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internal CaptureManager CaptureManager { get; private set; }
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internal KEvent VsyncEvent { get; private set; }
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internal KEvent DisplayResolutionChangeEvent { get; private set; }
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public Keyset KeySet => Device.FileSystem.KeySet;
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private bool _isDisposed;
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public bool EnablePtc { get; set; }
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public IntegrityCheckLevel FsIntegrityCheckLevel { get; set; }
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public int GlobalAccessLogMode { get; set; }
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internal SharedMemoryStorage HidStorage { get; private set; }
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internal NvHostSyncpt HostSyncpoint { get; private set; }
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internal LibHac.Horizon LibHacHorizonServer { get; private set; }
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internal HorizonClient LibHacHorizonClient { get; private set; }
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public Horizon(Switch device)
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{
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KernelContext = new KernelContext(
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device,
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device.Memory,
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device.Configuration.MemoryConfiguration.ToKernelMemorySize(),
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device.Configuration.MemoryConfiguration.ToKernelMemoryArrange());
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Device = device;
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State = new SystemStateMgr();
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PerformanceState = new PerformanceState();
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NfpDevices = new List<NfpDevice>();
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// Note: This is not really correct, but with HLE of services, the only memory
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// region used that is used is Application, so we can use the other ones for anything.
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KMemoryRegionManager region = KernelContext.MemoryManager.MemoryRegions[(int)MemoryRegion.NvServices];
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ulong hidPa = region.Address;
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ulong fontPa = region.Address + HidSize;
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ulong iirsPa = region.Address + HidSize + FontSize;
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ulong timePa = region.Address + HidSize + FontSize + IirsSize;
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KPageList hidPageList = new KPageList();
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KPageList fontPageList = new KPageList();
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KPageList iirsPageList = new KPageList();
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KPageList timePageList = new KPageList();
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hidPageList.AddRange(hidPa, HidSize / KPageTableBase.PageSize);
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fontPageList.AddRange(fontPa, FontSize / KPageTableBase.PageSize);
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iirsPageList.AddRange(iirsPa, IirsSize / KPageTableBase.PageSize);
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timePageList.AddRange(timePa, TimeSize / KPageTableBase.PageSize);
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var hidStorage = new SharedMemoryStorage(KernelContext, hidPageList);
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var fontStorage = new SharedMemoryStorage(KernelContext, fontPageList);
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var iirsStorage = new SharedMemoryStorage(KernelContext, iirsPageList);
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var timeStorage = new SharedMemoryStorage(KernelContext, timePageList);
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HidStorage = hidStorage;
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HidSharedMem = new KSharedMemory(KernelContext, hidStorage, 0, 0, KMemoryPermission.Read);
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FontSharedMem = new KSharedMemory(KernelContext, fontStorage, 0, 0, KMemoryPermission.Read);
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IirsSharedMem = new KSharedMemory(KernelContext, iirsStorage, 0, 0, KMemoryPermission.Read);
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KSharedMemory timeSharedMemory = new KSharedMemory(KernelContext, timeStorage, 0, 0, KMemoryPermission.Read);
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TimeServiceManager.Instance.Initialize(device, this, timeSharedMemory, timeStorage, TimeSize);
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AppletState = new AppletStateMgr(this);
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AppletState.SetFocus(true);
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Font = new SharedFontManager(device, fontStorage);
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VsyncEvent = new KEvent(KernelContext);
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DisplayResolutionChangeEvent = new KEvent(KernelContext);
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AccountManager = device.Configuration.AccountManager;
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ContentManager = device.Configuration.ContentManager;
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CaptureManager = new CaptureManager(device);
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// TODO: use set:sys (and get external clock source id from settings)
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// TODO: use "time!standard_steady_clock_rtc_update_interval_minutes" and implement a worker thread to be accurate.
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UInt128 clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
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IRtcManager.GetExternalRtcValue(out ulong rtcValue);
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// We assume the rtc is system time.
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TimeSpanType systemTime = TimeSpanType.FromSeconds((long)rtcValue);
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// Configure and setup internal offset
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TimeSpanType internalOffset = TimeSpanType.FromSeconds(device.Configuration.SystemTimeOffset);
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TimeSpanType systemTimeOffset = new TimeSpanType(systemTime.NanoSeconds + internalOffset.NanoSeconds);
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if (systemTime.IsDaylightSavingTime() && !systemTimeOffset.IsDaylightSavingTime())
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{
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internalOffset = internalOffset.AddSeconds(3600L);
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}
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else if (!systemTime.IsDaylightSavingTime() && systemTimeOffset.IsDaylightSavingTime())
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{
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internalOffset = internalOffset.AddSeconds(-3600L);
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}
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internalOffset = new TimeSpanType(-internalOffset.NanoSeconds);
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// First init the standard steady clock
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TimeServiceManager.Instance.SetupStandardSteadyClock(null, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
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TimeServiceManager.Instance.SetupStandardLocalSystemClock(null, new SystemClockContext(), systemTime.ToSeconds());
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if (NxSettings.Settings.TryGetValue("time!standard_network_clock_sufficient_accuracy_minutes", out object standardNetworkClockSufficientAccuracyMinutes))
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{
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TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
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// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
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TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
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TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
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}
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TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
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// FIXME: TimeZone shoud be init here but it's actually done in ContentManager
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TimeServiceManager.Instance.SetupEphemeralNetworkSystemClock();
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DatabaseImpl.Instance.InitializeDatabase(device);
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HostSyncpoint = new NvHostSyncpt(device);
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SurfaceFlinger = new SurfaceFlinger(device);
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InitLibHacHorizon();
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InitializeAudioRenderer();
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}
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private void InitializeAudioRenderer()
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{
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AudioManager = new AudioManager();
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AudioOutputManager = new AudioOutputManager();
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AudioInputManager = new AudioInputManager();
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AudioRendererManager = new AudioRendererManager();
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AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
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IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];
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for (int i = 0; i < audioOutputRegisterBufferEvents.Length; i++)
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{
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KEvent registerBufferEvent = new KEvent(KernelContext);
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audioOutputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
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}
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AudioOutputManager.Initialize(Device.AudioDeviceDriver, audioOutputRegisterBufferEvents);
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IWritableEvent[] audioInputRegisterBufferEvents = new IWritableEvent[Constants.AudioInSessionCountMax];
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for (int i = 0; i < audioInputRegisterBufferEvents.Length; i++)
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{
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KEvent registerBufferEvent = new KEvent(KernelContext);
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audioInputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
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}
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AudioInputManager.Initialize(Device.AudioDeviceDriver, audioInputRegisterBufferEvents);
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IWritableEvent[] systemEvents = new IWritableEvent[Constants.AudioRendererSessionCountMax];
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for (int i = 0; i < systemEvents.Length; i++)
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{
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KEvent systemEvent = new KEvent(KernelContext);
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systemEvents[i] = new AudioKernelEvent(systemEvent);
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}
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AudioManager.Initialize(Device.AudioDeviceDriver.GetUpdateRequiredEvent(), AudioOutputManager.Update, AudioInputManager.Update);
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AudioRendererManager.Initialize(systemEvents, Device.AudioDeviceDriver);
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AudioManager.Start();
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}
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public void InitializeServices()
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{
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IUserInterface sm = new IUserInterface(KernelContext);
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sm.TrySetServer(new ServerBase(KernelContext, "SmServer", () => new IUserInterface(KernelContext)));
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// Wait until SM server thread is done with initialization,
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// only then doing connections to SM is safe.
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sm.Server.InitDone.WaitOne();
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sm.Server.InitDone.Dispose();
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BsdServer = new ServerBase(KernelContext, "BsdServer");
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AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
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AudOutServer = new ServerBase(KernelContext, "AudioOutServer");
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HidServer = new ServerBase(KernelContext, "HidServer");
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NvDrvServer = new ServerBase(KernelContext, "NvservicesServer");
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TimeServer = new ServerBase(KernelContext, "TimeServer");
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ViServer = new ServerBase(KernelContext, "ViServerU");
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ViServerM = new ServerBase(KernelContext, "ViServerM");
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ViServerS = new ServerBase(KernelContext, "ViServerS");
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}
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public void LoadKip(string kipPath)
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{
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using IStorage kipFile = new LocalStorage(kipPath, FileAccess.Read);
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ProgramLoader.LoadKip(KernelContext, new KipExecutable(kipFile));
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}
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private void InitLibHacHorizon()
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{
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LibHac.Horizon horizon = new LibHac.Horizon(null, Device.FileSystem.FsServer);
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horizon.CreateHorizonClient(out HorizonClient ryujinxClient).ThrowIfFailure();
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horizon.CreateHorizonClient(out HorizonClient bcatClient).ThrowIfFailure();
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ryujinxClient.Sm.RegisterService(new LibHacIReader(this), "arp:r").ThrowIfFailure();
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new BcatServer(bcatClient);
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LibHacHorizonServer = horizon;
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LibHacHorizonClient = ryujinxClient;
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}
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public void ChangeDockedModeState(bool newState)
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{
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if (newState != State.DockedMode)
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{
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State.DockedMode = newState;
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PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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AppletState.Messages.Enqueue(MessageInfo.OperationModeChanged);
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AppletState.Messages.Enqueue(MessageInfo.PerformanceModeChanged);
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AppletState.MessageEvent.ReadableEvent.Signal();
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SignalDisplayResolutionChange();
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Device.Configuration.RefreshInputConfig?.Invoke();
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}
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}
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public void ReturnFocus()
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{
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AppletState.SetFocus(true);
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}
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public void SimulateWakeUpMessage()
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{
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AppletState.Messages.Enqueue(MessageInfo.Resume);
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AppletState.MessageEvent.ReadableEvent.Signal();
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}
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public void ScanAmiibo(int nfpDeviceId, string amiiboId, bool useRandomUuid)
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{
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if (NfpDevices[nfpDeviceId].State == NfpDeviceState.SearchingForTag)
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{
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NfpDevices[nfpDeviceId].State = NfpDeviceState.TagFound;
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NfpDevices[nfpDeviceId].AmiiboId = amiiboId;
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NfpDevices[nfpDeviceId].UseRandomUuid = useRandomUuid;
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}
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}
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public bool SearchingForAmiibo(out int nfpDeviceId)
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{
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nfpDeviceId = default;
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for (int i = 0; i < NfpDevices.Count; i++)
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{
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if (NfpDevices[i].State == NfpDeviceState.SearchingForTag)
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{
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nfpDeviceId = i;
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return true;
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}
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}
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return false;
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}
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public void SignalDisplayResolutionChange()
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{
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DisplayResolutionChangeEvent.ReadableEvent.Signal();
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}
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public void SignalVsync()
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{
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VsyncEvent.ReadableEvent.Signal();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_isDisposed && disposing)
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{
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_isDisposed = true;
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KProcess terminationProcess = new KProcess(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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terminationThread.Initialize(0, 0, 0, 3, 0, terminationProcess, ThreadType.Kernel, () =>
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{
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// Force all threads to exit.
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lock (KernelContext.Processes)
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{
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// Terminate application.
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foreach (KProcess process in KernelContext.Processes.Values.Where(x => x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
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{
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process.Terminate();
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process.DecrementReferenceCount();
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}
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// The application existed, now surface flinger can exit too.
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SurfaceFlinger.Dispose();
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// Terminate HLE services (must be done after the application is already terminated,
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// otherwise the application will receive errors due to service termination.
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foreach (KProcess process in KernelContext.Processes.Values.Where(x => !x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
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{
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process.Terminate();
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process.DecrementReferenceCount();
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}
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KernelContext.Processes.Clear();
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}
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// Exit ourself now!
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KernelStatic.GetCurrentThread().Exit();
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});
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terminationThread.Start();
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// Wait until the thread is actually started.
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while (terminationThread.HostThread.ThreadState == ThreadState.Unstarted)
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{
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Thread.Sleep(10);
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}
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// Wait until the termination thread is done terminating all the other threads.
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terminationThread.HostThread.Join();
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// Destroy nvservices channels as KThread could be waiting on some user events.
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|
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
|
|
INvDrvServices.Destroy();
|
|
|
|
AudioManager.Dispose();
|
|
AudioOutputManager.Dispose();
|
|
AudioInputManager.Dispose();
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|
|
|
AudioRendererManager.Dispose();
|
|
|
|
KernelContext.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|