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ryujinx-fork/Ryujinx/Ui/Widgets/GameTableContextMenu.cs
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

602 lines
25 KiB
C#

using Gtk;
using LibHac;
using LibHac.Account;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.Fs.Shim;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Helper;
using Ryujinx.Ui.Windows;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Threading;
namespace Ryujinx.Ui.Widgets
{
public partial class GameTableContextMenu : Menu
{
private readonly MainWindow _parent;
private readonly VirtualFileSystem _virtualFileSystem;
private readonly AccountManager _accountManager;
private readonly HorizonClient _horizonClient;
private readonly BlitStruct<ApplicationControlProperty> _controlData;
private readonly string _titleFilePath;
private readonly string _titleName;
private readonly string _titleIdText;
private readonly ulong _titleId;
private MessageDialog _dialog;
private bool _cancel;
public GameTableContextMenu(MainWindow parent, VirtualFileSystem virtualFileSystem, AccountManager accountManager, HorizonClient horizonClient, string titleFilePath, string titleName, string titleId, BlitStruct<ApplicationControlProperty> controlData)
{
_parent = parent;
InitializeComponent();
_virtualFileSystem = virtualFileSystem;
_accountManager = accountManager;
_horizonClient = horizonClient;
_titleFilePath = titleFilePath;
_titleName = titleName;
_titleIdText = titleId;
_controlData = controlData;
if (!ulong.TryParse(_titleIdText, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out _titleId))
{
GtkDialog.CreateErrorDialog("The selected game did not have a valid Title Id");
return;
}
_openSaveUserDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
_openSaveDeviceDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
_openSaveBcatDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0;
string fileExt = System.IO.Path.GetExtension(_titleFilePath).ToLower();
bool hasNca = fileExt == ".nca" || fileExt == ".nsp" || fileExt == ".pfs0" || fileExt == ".xci";
_extractRomFsMenuItem.Sensitive = hasNca;
_extractExeFsMenuItem.Sensitive = hasNca;
_extractLogoMenuItem.Sensitive = hasNca;
PopupAtPointer(null);
}
private bool TryFindSaveData(string titleName, ulong titleId, BlitStruct<ApplicationControlProperty> controlHolder, in SaveDataFilter filter, out ulong saveDataId)
{
saveDataId = default;
Result result = _horizonClient.Fs.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, in filter);
if (ResultFs.TargetNotFound.Includes(result))
{
ref ApplicationControlProperty control = ref controlHolder.Value;
Logger.Info?.Print(LogClass.Application, $"Creating save directory for Title: {titleName} [{titleId:x16}]");
if (Utilities.IsZeros(controlHolder.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one
// and set the savedata sizes so a user savedata will be created.
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
control.UserAccountSaveDataSize = 0x4000;
control.UserAccountSaveDataJournalSize = 0x4000;
Logger.Warning?.Print(LogClass.Application, "No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
Uid user = new Uid((ulong)_accountManager.LastOpenedUser.UserId.High, (ulong)_accountManager.LastOpenedUser.UserId.Low);
result = _horizonClient.Fs.EnsureApplicationSaveData(out _, new LibHac.Ncm.ApplicationId(titleId), in control, in user);
if (result.IsFailure())
{
GtkDialog.CreateErrorDialog($"There was an error creating the specified savedata: {result.ToStringWithName()}");
return false;
}
// Try to find the savedata again after creating it
result = _horizonClient.Fs.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, in filter);
}
if (result.IsSuccess())
{
saveDataId = saveDataInfo.SaveDataId;
return true;
}
GtkDialog.CreateErrorDialog($"There was an error finding the specified savedata: {result.ToStringWithName()}");
return false;
}
private void OpenSaveDir(in SaveDataFilter saveDataFilter)
{
if (!TryFindSaveData(_titleName, _titleId, _controlData, in saveDataFilter, out ulong saveDataId))
{
return;
}
string saveRootPath = System.IO.Path.Combine(_virtualFileSystem.GetNandPath(), $"user/save/{saveDataId:x16}");
if (!Directory.Exists(saveRootPath))
{
// Inconsistent state. Create the directory
Directory.CreateDirectory(saveRootPath);
}
string committedPath = System.IO.Path.Combine(saveRootPath, "0");
string workingPath = System.IO.Path.Combine(saveRootPath, "1");
// If the committed directory exists, that path will be loaded the next time the savedata is mounted
if (Directory.Exists(committedPath))
{
OpenHelper.OpenFolder(committedPath);
}
else
{
// If the working directory exists and the committed directory doesn't,
// the working directory will be loaded the next time the savedata is mounted
if (!Directory.Exists(workingPath))
{
Directory.CreateDirectory(workingPath);
}
OpenHelper.OpenFolder(workingPath);
}
}
private void ExtractSection(NcaSectionType ncaSectionType, int programIndex = 0)
{
FileChooserNative fileChooser = new FileChooserNative("Choose the folder to extract into", _parent, FileChooserAction.SelectFolder, "Extract", "Cancel");
ResponseType response = (ResponseType)fileChooser.Run();
string destination = fileChooser.Filename;
fileChooser.Dispose();
if (response == ResponseType.Accept)
{
Thread extractorThread = new Thread(() =>
{
Gtk.Application.Invoke(delegate
{
_dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Cancel, null)
{
Title = "Ryujinx - NCA Section Extractor",
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png"),
SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(_titleFilePath)}...",
WindowPosition = WindowPosition.Center
};
int dialogResponse = _dialog.Run();
if (dialogResponse == (int)ResponseType.Cancel || dialogResponse == (int)ResponseType.DeleteEvent)
{
_cancel = true;
_dialog.Dispose();
}
});
using (FileStream file = new FileStream(_titleFilePath, FileMode.Open, FileAccess.Read))
{
Nca mainNca = null;
Nca patchNca = null;
if ((System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".nsp") ||
(System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".pfs0") ||
(System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".xci"))
{
PartitionFileSystem pfs;
if (System.IO.Path.GetExtension(_titleFilePath) == ".xci")
{
Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
pfs = xci.OpenPartition(XciPartitionType.Secure);
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
}
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.Release().AsStorage());
if (nca.Header.ContentType == NcaContentType.Program)
{
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{
patchNca = nca;
}
else
{
mainNca = nca;
}
}
}
}
else if (System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".nca")
{
mainNca = new Nca(_virtualFileSystem.KeySet, file.AsStorage());
}
if (mainNca == null)
{
Logger.Error?.Print(LogClass.Application, "Extraction failure. The main NCA is not present in the selected file.");
Gtk.Application.Invoke(delegate
{
GtkDialog.CreateErrorDialog("Extraction failure. The main NCA is not present in the selected file.");
});
return;
}
(Nca updatePatchNca, _) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem, mainNca.Header.TitleId.ToString("x16"), programIndex, out _);
if (updatePatchNca != null)
{
patchNca = updatePatchNca;
}
int index = Nca.GetSectionIndexFromType(ncaSectionType, mainNca.Header.ContentType);
IFileSystem ncaFileSystem = patchNca != null ? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
FileSystemClient fsClient = _horizonClient.Fs;
string source = DateTime.Now.ToFileTime().ToString()[10..];
string output = DateTime.Now.ToFileTime().ToString()[10..];
using var uniqueSourceFs = new UniqueRef<IFileSystem>(ncaFileSystem);
using var uniqueOutputFs = new UniqueRef<IFileSystem>(new LocalFileSystem(destination));
fsClient.Register(source.ToU8Span(), ref uniqueSourceFs.Ref());
fsClient.Register(output.ToU8Span(), ref uniqueOutputFs.Ref());
(Result? resultCode, bool canceled) = CopyDirectory(fsClient, $"{source}:/", $"{output}:/");
if (!canceled)
{
if (resultCode.Value.IsFailure())
{
Logger.Error?.Print(LogClass.Application, $"LibHac returned error code: {resultCode.Value.ErrorCode}");
Gtk.Application.Invoke(delegate
{
_dialog?.Dispose();
GtkDialog.CreateErrorDialog("Extraction failed. Read the log file for further information.");
});
}
else if (resultCode.Value.IsSuccess())
{
Gtk.Application.Invoke(delegate
{
_dialog?.Dispose();
MessageDialog dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
{
Title = "Ryujinx - NCA Section Extractor",
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png"),
SecondaryText = "Extraction completed successfully.",
WindowPosition = WindowPosition.Center
};
dialog.Run();
dialog.Dispose();
});
}
}
fsClient.Unmount(source.ToU8Span());
fsClient.Unmount(output.ToU8Span());
}
});
extractorThread.Name = "GUI.NcaSectionExtractorThread";
extractorThread.IsBackground = true;
extractorThread.Start();
}
}
private (Result? result, bool canceled) CopyDirectory(FileSystemClient fs, string sourcePath, string destPath)
{
Result rc = fs.OpenDirectory(out DirectoryHandle sourceHandle, sourcePath.ToU8Span(), OpenDirectoryMode.All);
if (rc.IsFailure()) return (rc, false);
using (sourceHandle)
{
foreach (DirectoryEntryEx entry in fs.EnumerateEntries(sourcePath, "*", SearchOptions.Default))
{
if (_cancel)
{
return (null, true);
}
string subSrcPath = PathTools.Normalize(PathTools.Combine(sourcePath, entry.Name));
string subDstPath = PathTools.Normalize(PathTools.Combine(destPath, entry.Name));
if (entry.Type == DirectoryEntryType.Directory)
{
fs.EnsureDirectoryExists(subDstPath);
(Result? result, bool canceled) = CopyDirectory(fs, subSrcPath, subDstPath);
if (canceled || result.Value.IsFailure())
{
return (result, canceled);
}
}
if (entry.Type == DirectoryEntryType.File)
{
fs.CreateOrOverwriteFile(subDstPath, entry.Size);
rc = CopyFile(fs, subSrcPath, subDstPath);
if (rc.IsFailure()) return (rc, false);
}
}
}
return (Result.Success, false);
}
public Result CopyFile(FileSystemClient fs, string sourcePath, string destPath)
{
Result rc = fs.OpenFile(out FileHandle sourceHandle, sourcePath.ToU8Span(), OpenMode.Read);
if (rc.IsFailure()) return rc;
using (sourceHandle)
{
rc = fs.OpenFile(out FileHandle destHandle, destPath.ToU8Span(), OpenMode.Write | OpenMode.AllowAppend);
if (rc.IsFailure()) return rc;
using (destHandle)
{
const int maxBufferSize = 1024 * 1024;
rc = fs.GetFileSize(out long fileSize, sourceHandle);
if (rc.IsFailure()) return rc;
int bufferSize = (int)Math.Min(maxBufferSize, fileSize);
byte[] buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
try
{
for (long offset = 0; offset < fileSize; offset += bufferSize)
{
int toRead = (int)Math.Min(fileSize - offset, bufferSize);
Span<byte> buf = buffer.AsSpan(0, toRead);
rc = fs.ReadFile(out long _, sourceHandle, offset, buf);
if (rc.IsFailure()) return rc;
rc = fs.WriteFile(destHandle, offset, buf, WriteOption.None);
if (rc.IsFailure()) return rc;
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
rc = fs.FlushFile(destHandle);
if (rc.IsFailure()) return rc;
}
}
return Result.Success;
}
//
// Events
//
private void OpenSaveUserDir_Clicked(object sender, EventArgs args)
{
var userId = new LibHac.Fs.UserId((ulong)_accountManager.LastOpenedUser.UserId.High, (ulong)_accountManager.LastOpenedUser.UserId.Low);
var saveDataFilter = SaveDataFilter.Make(_titleId, saveType: default, userId, saveDataId: default, index: default);
OpenSaveDir(in saveDataFilter);
}
private void OpenSaveDeviceDir_Clicked(object sender, EventArgs args)
{
var saveDataFilter = SaveDataFilter.Make(_titleId, SaveDataType.Device, userId: default, saveDataId: default, index: default);
OpenSaveDir(in saveDataFilter);
}
private void OpenSaveBcatDir_Clicked(object sender, EventArgs args)
{
var saveDataFilter = SaveDataFilter.Make(_titleId, SaveDataType.Bcat, userId: default, saveDataId: default, index: default);
OpenSaveDir(in saveDataFilter);
}
private void ManageTitleUpdates_Clicked(object sender, EventArgs args)
{
new TitleUpdateWindow(_parent, _virtualFileSystem, _titleIdText, _titleName).Show();
}
private void ManageDlc_Clicked(object sender, EventArgs args)
{
new DlcWindow(_virtualFileSystem, _titleIdText, _titleName).Show();
}
private void ManageCheats_Clicked(object sender, EventArgs args)
{
new CheatWindow(_virtualFileSystem, _titleId, _titleName).Show();
}
private void OpenTitleModDir_Clicked(object sender, EventArgs args)
{
string modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, _titleIdText);
OpenHelper.OpenFolder(titleModsPath);
}
private void OpenTitleSdModDir_Clicked(object sender, EventArgs args)
{
string sdModsBasePath = _virtualFileSystem.ModLoader.GetSdModsBasePath();
string titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(sdModsBasePath, _titleIdText);
OpenHelper.OpenFolder(titleModsPath);
}
private void ExtractRomFs_Clicked(object sender, EventArgs args)
{
ExtractSection(NcaSectionType.Data);
}
private void ExtractExeFs_Clicked(object sender, EventArgs args)
{
ExtractSection(NcaSectionType.Code);
}
private void ExtractLogo_Clicked(object sender, EventArgs args)
{
ExtractSection(NcaSectionType.Logo);
}
private void OpenPtcDir_Clicked(object sender, EventArgs args)
{
string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "cpu");
string mainPath = System.IO.Path.Combine(ptcDir, "0");
string backupPath = System.IO.Path.Combine(ptcDir, "1");
if (!Directory.Exists(ptcDir))
{
Directory.CreateDirectory(ptcDir);
Directory.CreateDirectory(mainPath);
Directory.CreateDirectory(backupPath);
}
OpenHelper.OpenFolder(ptcDir);
}
private void OpenShaderCacheDir_Clicked(object sender, EventArgs args)
{
string shaderCacheDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "shader");
if (!Directory.Exists(shaderCacheDir))
{
Directory.CreateDirectory(shaderCacheDir);
}
OpenHelper.OpenFolder(shaderCacheDir);
}
private void PurgePtcCache_Clicked(object sender, EventArgs args)
{
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "cpu", "0"));
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "cpu", "1"));
MessageDialog warningDialog = GtkDialog.CreateConfirmationDialog("Warning", $"You are about to delete the PPTC cache for :\n\n<b>{_titleName}</b>\n\nAre you sure you want to proceed?");
List<FileInfo> cacheFiles = new List<FileInfo>();
if (mainDir.Exists)
{
cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
}
if (backupDir.Exists)
{
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
}
if (cacheFiles.Count > 0 && warningDialog.Run() == (int)ResponseType.Yes)
{
foreach (FileInfo file in cacheFiles)
{
try
{
file.Delete();
}
catch(Exception e)
{
GtkDialog.CreateErrorDialog($"Error purging PPTC cache {file.Name}: {e}");
}
}
}
warningDialog.Dispose();
}
private void PurgeShaderCache_Clicked(object sender, EventArgs args)
{
DirectoryInfo shaderCacheDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleIdText, "cache", "shader"));
using MessageDialog warningDialog = GtkDialog.CreateConfirmationDialog("Warning", $"You are about to delete the shader cache for :\n\n<b>{_titleName}</b>\n\nAre you sure you want to proceed?");
List<DirectoryInfo> oldCacheDirectories = new List<DirectoryInfo>();
List<FileInfo> newCacheFiles = new List<FileInfo>();
if (shaderCacheDir.Exists)
{
oldCacheDirectories.AddRange(shaderCacheDir.EnumerateDirectories("*"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.toc"));
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.data"));
}
if ((oldCacheDirectories.Count > 0 || newCacheFiles.Count > 0) && warningDialog.Run() == (int)ResponseType.Yes)
{
foreach (DirectoryInfo directory in oldCacheDirectories)
{
try
{
directory.Delete(true);
}
catch (Exception e)
{
GtkDialog.CreateErrorDialog($"Error purging shader cache at {directory.Name}: {e}");
}
}
foreach (FileInfo file in newCacheFiles)
{
try
{
file.Delete();
}
catch (Exception e)
{
GtkDialog.CreateErrorDialog($"Error purging shader cache at {file.Name}: {e}");
}
}
}
}
}
}