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ryujinx-fork/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvGpuGpu/Types/NvGpuGpuGetCharacteristics.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

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1.3 KiB
C#

namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvGpuGpu
{
struct NvGpuGpuGetCharacteristics
{
public long BufferSize;
public long BufferAddress;
public int Arch;
public int Impl;
public int Rev;
public int NumGpc;
public long L2CacheSize;
public long OnBoardVideoMemorySize;
public int NumTpcPerGpc;
public int BusType;
public int BigPageSize;
public int CompressionPageSize;
public int PdeCoverageBitCount;
public int AvailableBigPageSizes;
public int GpcMask;
public int SmArchSmVersion;
public int SmArchSpaVersion;
public int SmArchWarpCount;
public int GpuVaBitCount;
public int Reserved;
public long Flags;
public int TwodClass;
public int ThreedClass;
public int ComputeClass;
public int GpfifoClass;
public int InlineToMemoryClass;
public int DmaCopyClass;
public int MaxFbpsCount;
public int FbpEnMask;
public int MaxLtcPerFbp;
public int MaxLtsPerLtc;
public int MaxTexPerTpc;
public int MaxGpcCount;
public int RopL2EnMask0;
public int RopL2EnMask1;
public long ChipName;
public long GrCompbitStoreBaseHw;
}
}