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a0720b5681
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
43 lines
No EOL
1.3 KiB
C#
43 lines
No EOL
1.3 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvGpuGpu
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{
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struct NvGpuGpuGetCharacteristics
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{
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public long BufferSize;
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public long BufferAddress;
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public int Arch;
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public int Impl;
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public int Rev;
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public int NumGpc;
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public long L2CacheSize;
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public long OnBoardVideoMemorySize;
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public int NumTpcPerGpc;
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public int BusType;
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public int BigPageSize;
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public int CompressionPageSize;
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public int PdeCoverageBitCount;
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public int AvailableBigPageSizes;
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public int GpcMask;
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public int SmArchSmVersion;
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public int SmArchSpaVersion;
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public int SmArchWarpCount;
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public int GpuVaBitCount;
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public int Reserved;
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public long Flags;
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public int TwodClass;
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public int ThreedClass;
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public int ComputeClass;
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public int GpfifoClass;
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public int InlineToMemoryClass;
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public int DmaCopyClass;
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public int MaxFbpsCount;
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public int FbpEnMask;
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public int MaxLtcPerFbp;
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public int MaxLtsPerLtc;
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public int MaxTexPerTpc;
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public int MaxGpcCount;
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public int RopL2EnMask0;
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public int RopL2EnMask1;
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public long ChipName;
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public long GrCompbitStoreBaseHw;
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}
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} |