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ryujinx-fork/Ryujinx.HLE/HOS/Services/Time/Clock/ClockTypes.cs
Thomas Guillemard 54b79dffa8 Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
2019-07-25 11:44:51 -03:00

105 lines
3 KiB
C#

using Ryujinx.HLE.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
[StructLayout(LayoutKind.Sequential)]
struct TimeSpanType
{
private const long NanoSecondsPerSecond = 1000000000;
public long NanoSeconds;
public TimeSpanType(long nanoSeconds)
{
NanoSeconds = nanoSeconds;
}
public long ToSeconds()
{
return NanoSeconds / NanoSecondsPerSecond;
}
public static TimeSpanType FromSeconds(long seconds)
{
return new TimeSpanType(seconds * NanoSecondsPerSecond);
}
public static TimeSpanType FromTicks(ulong ticks, ulong frequency)
{
return FromSeconds((long)ticks / (long)frequency);
}
}
[StructLayout(LayoutKind.Sequential)]
struct SteadyClockTimePoint
{
public long TimePoint;
public UInt128 ClockSourceId;
public ResultCode GetSpanBetween(SteadyClockTimePoint other, out long outSpan)
{
outSpan = 0;
if (ClockSourceId == other.ClockSourceId)
{
try
{
outSpan = checked(other.TimePoint - TimePoint);
return ResultCode.Success;
}
catch (OverflowException)
{
return ResultCode.Overflow;
}
}
return ResultCode.Overflow;
}
}
[StructLayout(LayoutKind.Sequential)]
struct SystemClockContext
{
public long Offset;
public SteadyClockTimePoint SteadyTimePoint;
}
[StructLayout(LayoutKind.Sequential, Size = 0xD0)]
struct ClockSnapshot
{
public SystemClockContext UserContext;
public SystemClockContext NetworkContext;
public long UserTime;
public long NetworkTime;
public CalendarTime UserCalendarTime;
public CalendarTime NetworkCalendarTime;
public CalendarAdditionalInfo UserCalendarAdditionalTime;
public CalendarAdditionalInfo NetworkCalendarAdditionalTime;
public SteadyClockTimePoint SteadyClockTimePoint;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x24)]
public char[] LocationName;
[MarshalAs(UnmanagedType.I1)]
public bool IsAutomaticCorrectionEnabled;
public byte Type;
public ushort Unknown;
public static ResultCode GetCurrentTime(out long currentTime, SteadyClockTimePoint steadyClockTimePoint, SystemClockContext context)
{
currentTime = 0;
if (steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId)
{
currentTime = steadyClockTimePoint.TimePoint + context.Offset;
return ResultCode.Success;
}
return ResultCode.TimeMismatch;
}
}
}