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ryujinx-fork/Ryujinx.Ava/Ui/Controls/GameListView.axaml.cs
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

82 lines
3 KiB
C#

using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using LibHac.Common;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Ui.App.Common;
using System;
namespace Ryujinx.Ava.Ui.Controls
{
public partial class GameListView : UserControl
{
private ApplicationData _selectedApplication;
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
{
add { AddHandler(ApplicationOpenedEvent, value); }
remove { RemoveHandler(ApplicationOpenedEvent, value); }
}
public void GameList_DoubleTapped(object sender, RoutedEventArgs args)
{
if (sender is ListBox listBox)
{
if (listBox.SelectedItem is ApplicationData selected)
{
RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
}
}
}
public void GameList_SelectionChanged(object sender, SelectionChangedEventArgs args)
{
if (sender is ListBox listBox)
{
var selected = listBox.SelectedItem as ApplicationData;
_selectedApplication = selected;
}
}
public ApplicationData SelectedApplication => _selectedApplication;
public GameListView()
{
InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
{
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
}
private void MenuBase_OnMenuOpened(object sender, EventArgs e)
{
var selection = SelectedApplication;
if (selection != null)
{
if (sender is ContextMenu menu)
{
bool canHaveUserSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.UserAccountSaveDataSize > 0;
bool canHaveDeviceSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.DeviceSaveDataSize > 0;
bool canHaveBcatSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
((menu.Items as AvaloniaList<object>)[2] as MenuItem).IsEnabled = canHaveUserSave;
((menu.Items as AvaloniaList<object>)[3] as MenuItem).IsEnabled = canHaveDeviceSave;
((menu.Items as AvaloniaList<object>)[4] as MenuItem).IsEnabled = canHaveBcatSave;
}
}
}
}
}