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* Redesign use of ISampledData for accessing the SamplingNumber value on input data structs. * Always read SamplingNumber as little-endian * Restored field order for SixAxisSensorState. Rework to allow possibility of non-zero offsets for the SamplingNumber field. Set StructLayout Pack=8 - the KeyboardState struct is 4 bytes shorter with any other value. * fix spelling Co-authored-by: riperiperi <rhy3756547@hotmail.com> * set Pack = 1 for ISampledDataStruct types, added Unknown field to KeyboardState * extend size of KeyboardModifier --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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.. | ||
Exceptions | ||
FileSystem | ||
HOS | ||
Loaders | ||
Ui | ||
Utilities | ||
AssemblyInfo.cs | ||
HLEConfiguration.cs | ||
Homebrew.npdm | ||
MemoryConfiguration.cs | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
Switch.cs |