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ryujinx-fork/Ryujinx/Ui/AboutWindow.cs
Alex Barney 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00

99 lines
3.4 KiB
C#

using Gtk;
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using Utf8Json;
using Utf8Json.Resolvers;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui
{
public class AboutWindow : Window
{
private static AboutInfo AboutInformation { get; set; }
#pragma warning disable CS0649
#pragma warning disable IDE0044
[GUI] Window _aboutWin;
[GUI] Label _versionText;
[GUI] Image _ryujinxLogo;
[GUI] Image _patreonLogo;
[GUI] Image _gitHubLogo;
[GUI] Image _discordLogo;
[GUI] Image _twitterLogo;
#pragma warning restore CS0649
#pragma warning restore IDE0044
public AboutWindow() : this(new Builder("Ryujinx.Ui.AboutWindow.glade")) { }
private AboutWindow(Builder builder) : base(builder.GetObject("_aboutWin").Handle)
{
builder.Autoconnect(this);
_aboutWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
_ryujinxLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png" , 100, 100);
_patreonLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.PatreonLogo.png", 30 , 30 );
_gitHubLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.GitHubLogo.png" , 30 , 30 );
_discordLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.DiscordLogo.png", 30 , 30 );
_twitterLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.TwitterLogo.png", 30 , 30 );
// todo: Get version string
_versionText.Text = "Unknown Version";
}
private static void OpenUrl(string url)
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
Process.Start(new ProcessStartInfo("cmd", $"/c start {url}"));
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
Process.Start("xdg-open", url);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
Process.Start("open", url);
}
}
//Events
private void RyujinxButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenUrl("https://ryujinx.org");
}
private void PatreonButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenUrl("https://www.patreon.com/ryujinx");
}
private void GitHubButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenUrl("https://github.com/Ryujinx/Ryujinx");
}
private void DiscordButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenUrl("https://discordapp.com/invite/N2FmfVc");
}
private void TwitterButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenUrl("https://twitter.com/RyujinxEmu");
}
private void ContributorsButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenUrl("https://github.com/Ryujinx/Ryujinx/graphs/contributors?type=a");
}
private void CloseToggle_Activated(object sender, EventArgs args)
{
Dispose();
}
}
}