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48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
13 lines
279 B
C#
13 lines
279 B
C#
namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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{
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/// <summary>
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/// Hash algorithm accepted by the shader cache.
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/// </summary>
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enum CacheHashType : byte
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{
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/// <summary>
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/// xxHash128
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/// </summary>
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XxHash128
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}
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}
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