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27179d0218
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
23 lines
No EOL
813 B
C#
23 lines
No EOL
813 B
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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// TODO: Add missing structs
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unsafe struct ShMemNpad
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{
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public NpadStateHeader Header;
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public Array7<NpadLayout> Layouts; // One for each NpadLayoutsIndex
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public Array6<NpadSixAxis> Sixaxis;
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public DeviceType DeviceType;
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uint _padding1;
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public NpadSystemProperties SystemProperties;
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public uint NpadSystemButtonProperties;
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public Array3<BatteryCharge> BatteryState;
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public fixed byte NfcXcdDeviceHandleHeader[0x20];
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public fixed byte NfcXcdDeviceHandleState[0x20 * 2];
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public ulong Mutex;
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public fixed byte NpadGcTriggerHeader[0x20];
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public fixed byte NpadGcTriggerState[0x18 * 17];
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fixed byte _padding2[0xC38];
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}
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} |