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* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment |
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.. | ||
AudioIn | ||
AudioOut | ||
AudioRenderer | ||
HardwareOpusDecoderManager | ||
Types | ||
AudioInManager.cs | ||
AudioInManagerServer.cs | ||
AudioOutManager.cs | ||
AudioOutManagerServer.cs | ||
AudioRendererManager.cs | ||
AudioRendererManagerServer.cs | ||
IAudioController.cs | ||
IAudioInManager.cs | ||
IAudioInManagerForApplet.cs | ||
IAudioInManagerForDebugger.cs | ||
IAudioOutManager.cs | ||
IAudioOutManagerForApplet.cs | ||
IAudioOutManagerForDebugger.cs | ||
IAudioRendererManager.cs | ||
IAudioRendererManagerForApplet.cs | ||
IAudioRendererManagerForDebugger.cs | ||
IAudioSnoopManager.cs | ||
IFinalOutputRecorderManager.cs | ||
IFinalOutputRecorderManagerForApplet.cs | ||
IFinalOutputRecorderManagerForDebugger.cs | ||
IHardwareOpusDecoderManager.cs | ||
ResultCode.cs |