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https://github.com/ryujinx-mirror/ryujinx.git
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e21ebbf666
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0 * Refactoring * Add a config entry to enable or disable the reg load/store opt. * Remove unnecessary register state stores for calls when the callee is know * Rename IoType to VarType * Enable tier 0 while fixing some perf issues related to tier 0 * Small tweak -- Compile before adding to the cache, to avoid lags * Add required config entry
104 lines
No EOL
2.9 KiB
C#
104 lines
No EOL
2.9 KiB
C#
using ChocolArm64.Memory;
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using ChocolArm64.State;
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using System;
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using System.Reflection;
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using System.Reflection.Emit;
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namespace ChocolArm64.Translation
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{
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delegate long ArmSubroutine(CpuThreadState state, MemoryManager memory);
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class TranslatedSub
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{
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//This is the minimum amount of calls needed for the method
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//to be retranslated with higher quality code. It's only worth
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//doing that for hot code.
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private const int MinCallCountForOpt = 30;
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public ArmSubroutine Delegate { get; private set; }
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public static int StateArgIdx { get; }
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public static int MemoryArgIdx { get; }
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public static Type[] FixedArgTypes { get; }
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public DynamicMethod Method { get; }
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public TranslationTier Tier { get; }
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public long IntNiRegsMask { get; }
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public long VecNiRegsMask { get; }
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private bool _isWorthOptimizing;
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private int _callCount;
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public TranslatedSub(
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DynamicMethod method,
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long intNiRegsMask,
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long vecNiRegsMask,
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TranslationTier tier,
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bool isWorthOptimizing)
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{
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Method = method ?? throw new ArgumentNullException(nameof(method));;
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IntNiRegsMask = intNiRegsMask;
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VecNiRegsMask = vecNiRegsMask;
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_isWorthOptimizing = isWorthOptimizing;
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Tier = tier;
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}
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static TranslatedSub()
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{
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MethodInfo mthdInfo = typeof(ArmSubroutine).GetMethod("Invoke");
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ParameterInfo[] Params = mthdInfo.GetParameters();
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FixedArgTypes = new Type[Params.Length];
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for (int index = 0; index < Params.Length; index++)
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{
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Type argType = Params[index].ParameterType;
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FixedArgTypes[index] = argType;
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if (argType == typeof(CpuThreadState))
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{
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StateArgIdx = index;
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}
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else if (argType == typeof(MemoryManager))
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{
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MemoryArgIdx = index;
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}
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}
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}
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public void PrepareMethod()
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{
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Delegate = (ArmSubroutine)Method.CreateDelegate(typeof(ArmSubroutine));
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}
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public long Execute(CpuThreadState threadState, MemoryManager memory)
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{
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return Delegate(threadState, memory);
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}
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public bool IsWorthOptimizing()
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{
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if (!_isWorthOptimizing)
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{
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return false;
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}
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if (_callCount++ < MinCallCountForOpt)
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{
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return false;
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}
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//Only return true once, so that it is
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//added to the queue only once.
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_isWorthOptimizing = false;
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return true;
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}
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}
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} |