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ryujinx-fork/Ryujinx/Config.jsonc
gdkchan e21ebbf666 Misc. CPU optimizations (#575)
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0

* Refactoring

* Add a config entry to enable or disable the reg load/store opt.

* Remove unnecessary register state stores for calls when the callee is know

* Rename IoType to VarType

* Enable tier 0 while fixing some perf issues related to tier 0

* Small tweak -- Compile before adding to the cache, to avoid lags

* Add required config entry
2019-02-28 13:03:31 +11:00

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{
"$schema": "./_schema.json",
// Dump shaders in local directory (e.g. `C:\ShaderDumps`)
"graphics_shaders_dump_path": "",
// Enable print debug logs
"logging_enable_debug": false,
// Enable print stubbed calls logs
"logging_enable_stub": true,
// Enable print informations logs
"logging_enable_info": true,
// Enable print warning logs
"logging_enable_warn": true,
// Enable print error logs
"logging_enable_error": true,
// Filtered log classes, in a JSON array, eg. `[ "Loader", "ServiceFs" ]`
"logging_filtered_classes": [ ],
// Enable file logging
"enable_file_log": true,
// Change System Language
// System Language list: https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b
"system_language": "AmericanEnglish",
// Enable or disable Docked Mode
"docked_mode": false,
// Enable or disable Game Vsync
"enable_vsync": true,
// Enable or disable Multi-core scheduling of threads
"enable_multicore_scheduling": true,
// Enable integrity checks on Switch content files
"enable_fs_integrity_checks": true,
// Enable or disable aggressive CPU optimizations
"enable_aggressive_cpu_opts": true,
// The primary controller's type
// Supported Values: Handheld, ProController, NpadPair, NpadLeft, NpadRight
"controller_type": "Handheld",
// Keyboard Controls
// https://github.com/opentk/opentk/blob/master/src/OpenTK/Input/Key.cs
"keyboard_controls": {
// Left JoyCon Keyboard Bindings
"left_joycon": {
"stick_up": "W",
"stick_down": "S",
"stick_left": "A",
"stick_right": "D",
"stick_button": "F",
"dpad_up": "Up",
"dpad_down": "Down",
"dpad_left": "Left",
"dpad_right": "Right",
"button_minus": "Minus",
"button_l": "E",
"button_zl": "Q"
},
// Right JoyCon Keyboard Bindings
"right_joycon": {
"stick_up": "I",
"stick_down": "K",
"stick_left": "J",
"stick_right": "L",
"stick_button": "H",
"button_a": "Z",
"button_b": "X",
"button_x": "C",
"button_y": "V",
"button_plus": "Plus",
"button_r": "U",
"button_zr": "O"
}
},
// Controller Controls
"gamepad_controls": {
// Whether or not to enable Controller support
"enabled": true,
// Controller Device Index
"index": 0,
// Controller Analog Stick Deadzone
"deadzone": 0.05,
// The value of how pressed down each trigger has to be in order to register a button press
"trigger_threshold": 0.5,
// Left JoyCon Controller Bindings
"left_joycon": {
"stick": "LJoystick",
"stick_button": "LStick",
"dpad_up": "DPadUp",
"dpad_down": "DPadDown",
"dpad_left": "DPadLeft",
"dpad_right": "DPadRight",
"button_minus": "Back",
"button_l": "LShoulder",
"button_zl": "LTrigger"
},
// Right JoyCon Controller Bindings
"right_joycon": {
"stick": "RJoystick",
"stick_button": "RStick",
"button_a": "B",
"button_b": "A",
"button_x": "Y",
"button_y": "X",
"button_plus": "Start",
"button_r": "RShoulder",
"button_zr": "RTrigger"
}
}
}