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https://github.com/ryujinx-mirror/ryujinx.git
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36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
104 lines
No EOL
3.7 KiB
C#
104 lines
No EOL
3.7 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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abstract class IHOSBinderDriver : IpcService
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{
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public IHOSBinderDriver() {}
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[Command(0)]
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// TransactParcel(s32, u32, u32, buffer<unknown, 5, 0>) -> buffer<unknown, 6, 0>
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public ResultCode TransactParcel(ServiceCtx context)
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{
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int binderId = context.RequestData.ReadInt32();
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uint code = context.RequestData.ReadUInt32();
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uint flags = context.RequestData.ReadUInt32();
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ulong dataPos = (ulong)context.Request.SendBuff[0].Position;
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ulong dataSize = (ulong)context.Request.SendBuff[0].Size;
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long replyPos = context.Request.ReceiveBuff[0].Position;
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long replySize = context.Request.ReceiveBuff[0].Size;
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ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan(dataPos, dataSize);
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Span<byte> outputParcel = new Span<byte>(new byte[replySize]);
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ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
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if (result == ResultCode.Success)
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{
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context.Memory.WriteBytes(replyPos, outputParcel.ToArray());
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}
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return result;
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}
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[Command(1)]
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// AdjustRefcount(s32, s32, s32)
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public ResultCode AdjustRefcount(ServiceCtx context)
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{
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int binderId = context.RequestData.ReadInt32();
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int addVal = context.RequestData.ReadInt32();
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int type = context.RequestData.ReadInt32();
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return AdjustRefcount(binderId, addVal, type);
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}
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[Command(2)]
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// GetNativeHandle(s32, s32) -> handle<copy>
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public ResultCode GetNativeHandle(ServiceCtx context)
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{
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int binderId = context.RequestData.ReadInt32();
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uint typeId = context.RequestData.ReadUInt32();
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GetNativeHandle(binderId, typeId, out KReadableEvent readableEvent);
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if (context.Process.HandleTable.GenerateHandle(readableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeMove(handle);
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return ResultCode.Success;
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}
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[Command(3)] // 3.0.0+
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// TransactParcelAuto(s32, u32, u32, buffer<unknown, 21, 0>) -> buffer<unknown, 22, 0>
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public ResultCode TransactParcelAuto(ServiceCtx context)
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{
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int binderId = context.RequestData.ReadInt32();
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uint code = context.RequestData.ReadUInt32();
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uint flags = context.RequestData.ReadUInt32();
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(long dataPos, long dataSize) = context.Request.GetBufferType0x21();
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(long replyPos, long replySize) = context.Request.GetBufferType0x22();
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ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan((ulong)dataPos, (ulong)dataSize);
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Span<byte> outputParcel = new Span<byte>(new byte[replySize]);
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ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
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if (result == ResultCode.Success)
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{
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context.Memory.WriteBytes(replyPos, outputParcel.ToArray());
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}
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return result;
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}
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protected abstract ResultCode AdjustRefcount(int binderId, int addVal, int type);
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protected abstract void GetNativeHandle(int binderId, uint typeId, out KReadableEvent readableEvent);
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protected abstract ResultCode OnTransact(int binderId, uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel);
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}
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} |