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* Restructure `Ryujinx.Ava` * Stylistic consistency * Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/UserSelector.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Fix redundancies * Remove redunancies * Add back elses Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
71 lines
No EOL
2.8 KiB
C#
71 lines
No EOL
2.8 KiB
C#
using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Windows
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{
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public partial class MotionSettingsWindow : UserControl
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{
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private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
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public MotionSettingsWindow()
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{
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InitializeComponent();
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DataContext = _viewmodel;
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}
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public MotionSettingsWindow(ControllerSettingsViewModel viewmodel)
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{
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var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
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{
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Slot = config.Slot,
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AltSlot = config.AltSlot,
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DsuServerHost = config.DsuServerHost,
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DsuServerPort = config.DsuServerPort,
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MirrorInput = config.MirrorInput,
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EnableMotion = config.EnableMotion,
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Sensitivity = config.Sensitivity,
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GyroDeadzone = config.GyroDeadzone,
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EnableCemuHookMotion = config.EnableCemuHookMotion
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};
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InitializeComponent();
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DataContext = _viewmodel;
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}
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public static async Task Show(ControllerSettingsViewModel viewmodel)
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{
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MotionSettingsWindow content = new MotionSettingsWindow(viewmodel);
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ContentDialog contentDialog = new ContentDialog
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{
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Title = LocaleManager.Instance["ControllerMotionTitle"],
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PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"],
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SecondaryButtonText = "",
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CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"],
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Content = content
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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config.Slot = content._viewmodel.Slot;
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config.EnableMotion = content._viewmodel.EnableMotion;
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config.Sensitivity = content._viewmodel.Sensitivity;
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config.GyroDeadzone = content._viewmodel.GyroDeadzone;
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config.AltSlot = content._viewmodel.AltSlot;
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config.DsuServerHost = content._viewmodel.DsuServerHost;
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config.DsuServerPort = content._viewmodel.DsuServerPort;
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config.EnableCemuHookMotion = content._viewmodel.EnableCemuHookMotion;
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config.MirrorInput = content._viewmodel.MirrorInput;
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};
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await contentDialog.ShowAsync();
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}
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}
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} |