mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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12a7a2ead8
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
403 lines
16 KiB
C#
403 lines
16 KiB
C#
using NUnit.Framework;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Memory.Tests
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{
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public class MultiRegionTrackingTests
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{
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private const int RndCnt = 3;
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private const ulong MemorySize = 0x8000;
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private const int PageSize = 4096;
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private MemoryBlock _memoryBlock;
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private MemoryTracking _tracking;
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private MockVirtualMemoryManager _memoryManager;
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[SetUp]
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public void Setup()
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{
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_memoryBlock = new MemoryBlock(MemorySize);
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_memoryManager = new MockVirtualMemoryManager(MemorySize, PageSize);
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_tracking = new MemoryTracking(_memoryManager, PageSize);
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}
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[TearDown]
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public void Teardown()
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{
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_memoryBlock.Dispose();
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}
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private IMultiRegionHandle GetGranular(bool smart, ulong address, ulong size, ulong granularity)
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{
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return smart ?
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_tracking.BeginSmartGranularTracking(address, size, granularity) :
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(IMultiRegionHandle)_tracking.BeginGranularTracking(address, size, null, granularity);
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}
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private void RandomOrder(Random random, List<int> indices, Action<int> action)
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{
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List<int> choices = indices.ToList();
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while (choices.Count > 0)
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{
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int choice = random.Next(choices.Count);
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action(choices[choice]);
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choices.RemoveAt(choice);
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}
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}
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private int ExpectQueryInOrder(IMultiRegionHandle handle, ulong startAddress, ulong size, Func<ulong, bool> addressPredicate)
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{
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int regionCount = 0;
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ulong lastAddress = startAddress;
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handle.QueryModified(startAddress, size, (address, range) =>
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{
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Assert.IsTrue(addressPredicate(address)); // Written pages must be even.
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Assert.GreaterOrEqual(address, lastAddress); // Must be signalled in ascending order, regardless of write order.
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lastAddress = address;
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regionCount++;
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});
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return regionCount;
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}
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private int ExpectQueryInOrder(IMultiRegionHandle handle, ulong startAddress, ulong size, Func<ulong, bool> addressPredicate, int sequenceNumber)
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{
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int regionCount = 0;
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ulong lastAddress = startAddress;
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handle.QueryModified(startAddress, size, (address, range) =>
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{
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Assert.IsTrue(addressPredicate(address)); // Written pages must be even.
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Assert.GreaterOrEqual(address, lastAddress); // Must be signalled in ascending order, regardless of write order.
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lastAddress = address;
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regionCount++;
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}, sequenceNumber);
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return regionCount;
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}
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private void PreparePages(IMultiRegionHandle handle, int pageCount, ulong address = 0)
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{
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Random random = new Random();
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// Make sure the list has minimum granularity (smart region changes granularity based on requested ranges)
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RandomOrder(random, Enumerable.Range(0, pageCount).ToList(), (i) =>
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{
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ulong resultAddress = ulong.MaxValue;
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handle.QueryModified((ulong)i * PageSize + address, PageSize, (address, range) =>
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{
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resultAddress = address;
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});
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Assert.AreEqual(resultAddress, (ulong)i * PageSize + address);
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});
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}
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[Test]
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public void DirtyRegionOrdering([Values] bool smart)
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{
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const int pageCount = 32;
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IMultiRegionHandle handle = GetGranular(smart, 0, PageSize * pageCount, PageSize);
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Random random = new Random();
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PreparePages(handle, pageCount);
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IEnumerable<int> halfRange = Enumerable.Range(0, pageCount / 2);
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List<int> odd = halfRange.Select(x => x * 2 + 1).ToList();
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List<int> even = halfRange.Select(x => x * 2).ToList();
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// Write to all the odd pages.
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RandomOrder(random, odd, (i) =>
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{
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_tracking.VirtualMemoryEvent((ulong)i * PageSize, PageSize, true);
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});
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int oddRegionCount = ExpectQueryInOrder(handle, 0, PageSize * pageCount, (address) => (address / PageSize) % 2 == 1);
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Assert.AreEqual(oddRegionCount, pageCount / 2); // Must have written to all odd pages.
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// Write to all the even pages.
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RandomOrder(random, even, (i) =>
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{
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_tracking.VirtualMemoryEvent((ulong)i * PageSize, PageSize, true);
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});
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int evenRegionCount = ExpectQueryInOrder(handle, 0, PageSize * pageCount, (address) => (address / PageSize) % 2 == 0);
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Assert.AreEqual(evenRegionCount, pageCount / 2);
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}
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[Test]
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public void SequenceNumber([Values] bool smart)
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{
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// The sequence number can be used to ignore dirty flags, and defer their consumption until later.
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// If a user consumes a dirty flag with sequence number 1, then there is a write to the protected region,
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// the dirty flag will not be acknowledged until the sequence number is 2.
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// This is useful for situations where we know that the data was complete when the sequence number was set.
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// ...essentially, when that data can only be updated on a future sequence number.
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const int pageCount = 32;
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IMultiRegionHandle handle = GetGranular(smart, 0, PageSize * pageCount, PageSize);
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PreparePages(handle, pageCount);
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Random random = new Random();
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IEnumerable<int> halfRange = Enumerable.Range(0, pageCount / 2);
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List<int> odd = halfRange.Select(x => x * 2 + 1).ToList();
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List<int> even = halfRange.Select(x => x * 2).ToList();
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// Write to all the odd pages.
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RandomOrder(random, odd, (i) =>
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{
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_tracking.VirtualMemoryEvent((ulong)i * PageSize, PageSize, true);
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});
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int oddRegionCount = 0;
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// Track with sequence number 1. Future dirty flags should only be consumed with sequence number != 1.
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// Only track the odd pages, so the even ones don't have their sequence number set.
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foreach (int index in odd)
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{
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handle.QueryModified((ulong)index * PageSize, PageSize, (address, range) =>
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{
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oddRegionCount++;
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}, 1);
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}
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Assert.AreEqual(oddRegionCount, pageCount / 2); // Must have written to all odd pages.
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// Write to all pages.
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_tracking.VirtualMemoryEvent(0, PageSize * pageCount, true);
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// Only the even regions should be reported for sequence number 1.
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int evenRegionCount = ExpectQueryInOrder(handle, 0, PageSize * pageCount, (address) => (address / PageSize) % 2 == 0, 1);
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Assert.AreEqual(evenRegionCount, pageCount / 2); // Must have written to all even pages.
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oddRegionCount = 0;
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handle.QueryModified(0, PageSize * pageCount, (address, range) => { oddRegionCount++; }, 1);
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Assert.AreEqual(oddRegionCount, 0); // Sequence number has not changed, so found no dirty subregions.
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// With sequence number 2, all all pages should be reported as modified.
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oddRegionCount = ExpectQueryInOrder(handle, 0, PageSize * pageCount, (address) => (address / PageSize) % 2 == 1, 2);
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Assert.AreEqual(oddRegionCount, pageCount / 2); // Must have written to all odd pages.
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}
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[Test]
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public void SmartRegionTracking()
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{
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// Smart multi region handles dynamically change their tracking granularity based on QueryMemory calls.
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// This can save on reprotects on larger resources.
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const int pageCount = 32;
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IMultiRegionHandle handle = GetGranular(true, 0, PageSize * pageCount, PageSize);
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// Query some large regions to prep the subdivision of the tracking region.
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int[] regionSizes = new int[] { 6, 4, 3, 2, 6, 1 };
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ulong address = 0;
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for (int i = 0; i < regionSizes.Length; i++)
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{
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int region = regionSizes[i];
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handle.QueryModified(address, (ulong)(PageSize * region), (address, size) => { });
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// There should be a gap between regions,
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// So that they don't combine and we can see the full effects.
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address += (ulong)(PageSize * (region + 1));
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}
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// Clear modified.
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handle.QueryModified((address, size) => { });
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// Trigger each region with a 1 byte write.
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address = 0;
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for (int i = 0; i < regionSizes.Length; i++)
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{
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int region = regionSizes[i];
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_tracking.VirtualMemoryEvent(address, 1, true);
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address += (ulong)(PageSize * (region + 1));
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}
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int regionInd = 0;
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ulong expectedAddress = 0;
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// Expect each region to trigger in its entirety, in address ascending order.
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handle.QueryModified((address, size) => {
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int region = regionSizes[regionInd++];
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Assert.AreEqual(address, expectedAddress);
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Assert.AreEqual(size, (ulong)(PageSize * region));
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expectedAddress += (ulong)(PageSize * (region + 1));
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});
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}
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[Test]
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public void DisposeMultiHandles([Values] bool smart)
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{
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// Create and initialize two overlapping Multi Region Handles, with PageSize granularity.
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const int pageCount = 32;
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const int overlapStart = 16;
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Assert.AreEqual(0, _tracking.GetRegionCount());
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IMultiRegionHandle handleLow = GetGranular(smart, 0, PageSize * pageCount, PageSize);
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PreparePages(handleLow, pageCount);
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Assert.AreEqual(pageCount, _tracking.GetRegionCount());
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IMultiRegionHandle handleHigh = GetGranular(smart, PageSize * overlapStart, PageSize * pageCount, PageSize);
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PreparePages(handleHigh, pageCount, PageSize * overlapStart);
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// Combined pages (and assuming overlapStart <= pageCount) should be pageCount after overlapStart.
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int totalPages = overlapStart + pageCount;
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Assert.AreEqual(totalPages, _tracking.GetRegionCount());
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handleLow.Dispose(); // After disposing one, the pages for the other remain.
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Assert.AreEqual(pageCount, _tracking.GetRegionCount());
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handleHigh.Dispose(); // After disposing the other, there are no pages left.
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Assert.AreEqual(0, _tracking.GetRegionCount());
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}
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[Test]
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public void InheritHandles()
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{
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// Test merging the following into a granular region handle:
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// - 3x gap (creates new granular handles)
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// - 3x from multiregion: not dirty, dirty and with action
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// - 2x gap
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// - 3x single page: not dirty, dirty and with action
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// - 3x two page: not dirty, dirty and with action (handle is not reused, but its state is copied to the granular handles)
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// - 1x gap
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// For a total of 18 pages.
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bool[] actionsTriggered = new bool[3];
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MultiRegionHandle granular = _tracking.BeginGranularTracking(PageSize * 3, PageSize * 3, null, PageSize);
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PreparePages(granular, 3, PageSize * 3);
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// Write to the second handle in the multiregion.
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_tracking.VirtualMemoryEvent(PageSize * 4, PageSize, true);
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// Add an action to the third handle in the multiregion.
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granular.RegisterAction(PageSize * 5, PageSize, (_, _) => { actionsTriggered[0] = true; });
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RegionHandle[] singlePages = new RegionHandle[3];
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for (int i = 0; i < 3; i++)
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{
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singlePages[i] = _tracking.BeginTracking(PageSize * (8 + (ulong)i), PageSize);
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singlePages[i].Reprotect();
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}
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// Write to the second handle.
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_tracking.VirtualMemoryEvent(PageSize * 9, PageSize, true);
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// Add an action to the third handle.
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singlePages[2].RegisterAction((_, _) => { actionsTriggered[1] = true; });
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RegionHandle[] doublePages = new RegionHandle[3];
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for (int i = 0; i < 3; i++)
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{
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doublePages[i] = _tracking.BeginTracking(PageSize * (11 + (ulong)i * 2), PageSize * 2);
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doublePages[i].Reprotect();
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}
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// Write to the second handle.
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_tracking.VirtualMemoryEvent(PageSize * 13, PageSize * 2, true);
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// Add an action to the third handle.
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doublePages[2].RegisterAction((_, _) => { actionsTriggered[2] = true; });
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// Finally, create a granular handle that inherits all these handles.
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IEnumerable<IRegionHandle>[] handleGroups = new IEnumerable<IRegionHandle>[]
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{
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granular.GetHandles(),
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singlePages,
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doublePages
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};
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MultiRegionHandle combined = _tracking.BeginGranularTracking(0, PageSize * 18, handleGroups.SelectMany((handles) => handles), PageSize);
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bool[] expectedDirty = new bool[]
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{
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true, true, true, // Gap.
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false, true, false, // Multi-region.
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true, true, // Gap.
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false, true, false, // Individual handles.
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false, false, true, true, false, false, // Double size handles.
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true // Gap.
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};
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for (int i = 0; i < 18; i++)
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{
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bool modified = false;
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combined.QueryModified(PageSize * (ulong)i, PageSize, (_, _) => { modified = true; });
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Assert.AreEqual(expectedDirty[i], modified);
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}
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Assert.AreEqual(new bool[3], actionsTriggered);
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_tracking.VirtualMemoryEvent(PageSize * 5, PageSize, false);
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Assert.IsTrue(actionsTriggered[0]);
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_tracking.VirtualMemoryEvent(PageSize * 10, PageSize, false);
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Assert.IsTrue(actionsTriggered[1]);
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_tracking.VirtualMemoryEvent(PageSize * 15, PageSize, false);
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Assert.IsTrue(actionsTriggered[2]);
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// The double page handles should be disposed, as they were split into granular handles.
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foreach (RegionHandle doublePage in doublePages)
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{
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// These should have been disposed.
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bool throws = false;
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try
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{
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doublePage.Dispose();
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}
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catch (ObjectDisposedException)
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{
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throws = true;
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}
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Assert.IsTrue(throws);
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}
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IEnumerable<IRegionHandle> combinedHandles = combined.GetHandles();
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Assert.AreEqual(handleGroups[0].ElementAt(0), combinedHandles.ElementAt(3));
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Assert.AreEqual(handleGroups[0].ElementAt(1), combinedHandles.ElementAt(4));
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Assert.AreEqual(handleGroups[0].ElementAt(2), combinedHandles.ElementAt(5));
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Assert.AreEqual(singlePages[0], combinedHandles.ElementAt(8));
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Assert.AreEqual(singlePages[1], combinedHandles.ElementAt(9));
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Assert.AreEqual(singlePages[2], combinedHandles.ElementAt(10));
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}
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}
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}
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