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ryujinx-fork/Ryujinx.Graphics.Shader/Translation
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00
..
Optimizations Preserve image types for shader bindless surface instructions (.D variants) (#2779) 2021-10-24 19:40:20 -03:00
AttributeConsts.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
ControlFlowGraph.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContext.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
EmitterContextInsts.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
FeatureFlags.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
FunctionMatch.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
GlobalMemory.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
ShaderConfig.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
ShaderHeader.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Ssa.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
TranslationCounts.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
TranslationFlags.cs Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
TranslationOptions.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
Translator.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
TranslatorContext.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00