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gdkchan f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00
..
Input/GTK3 Skipped over the last "Count" key explicitly, instead of relying on an exception. (#3595) 2022-08-18 02:00:27 +02:00
Modules/Updater UI: Allow overriding graphics backend + Move command line parser into a new class (#3707) 2022-11-12 20:36:36 -03:00
Ui Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
Program.cs UI: Allow overriding graphics backend + Move command line parser into a new class (#3707) 2022-11-12 20:36:36 -03:00
Ryujinx.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Ryujinx.ico Added Program Icon (#900) 2020-01-24 16:14:51 +01:00