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ryujinx-fork/Ryujinx.Graphics.Vic/Image/Surface.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

46 lines
1.7 KiB
C#

using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vic.Image
{
struct Surface : IDisposable
{
private readonly int _bufferIndex;
private readonly BufferPool<Pixel> _pool;
public Pixel[] Data { get; }
public int Width { get; }
public int Height { get; }
public Surface(BufferPool<Pixel> pool, int width, int height)
{
_bufferIndex = pool.RentMinimum(width * height, out Pixel[] data);
_pool = pool;
Data = data;
Width = width;
Height = height;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ushort GetR(int x, int y) => Data[y * Width + x].R;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ushort GetG(int x, int y) => Data[y * Width + x].G;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ushort GetB(int x, int y) => Data[y * Width + x].B;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ushort GetA(int x, int y) => Data[y * Width + x].A;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetR(int x, int y, ushort value) => Data[y * Width + x].R = value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetG(int x, int y, ushort value) => Data[y * Width + x].G = value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetB(int x, int y, ushort value) => Data[y * Width + x].B = value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetA(int x, int y, ushort value) => Data[y * Width + x].A = value;
public void Dispose() => _pool.Return(_bufferIndex);
}
}