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f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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.. | ||
Helper | ||
Image | ||
Queries | ||
BackgroundContextWorker.cs | ||
Buffer.cs | ||
Constants.cs | ||
Debugger.cs | ||
DrawTextureEmulation.cs | ||
EnumConversion.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Framebuffer.cs | ||
Handle.cs | ||
HwCapabilities.cs | ||
IOpenGLContext.cs | ||
OpenGLRenderer.cs | ||
PersistentBuffers.cs | ||
Pipeline.cs | ||
Program.cs | ||
ResourcePool.cs | ||
Ryujinx.Graphics.OpenGL.csproj | ||
Sync.cs | ||
VertexArray.cs | ||
Window.cs |