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https://github.com/ryujinx-mirror/ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
95 lines
No EOL
3 KiB
C#
95 lines
No EOL
3 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for a limiter effect.
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/// </summary>
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public class LimiterEffect : BaseEffect
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{
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/// <summary>
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/// The limiter parameter.
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/// </summary>
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public LimiterParameter Parameter;
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/// <summary>
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/// The limiter state.
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/// </summary>
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public Memory<LimiterState> State { get; }
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/// <summary>
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/// Create a new <see cref="LimiterEffect"/>.
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/// </summary>
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public LimiterEffect()
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{
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State = new LimiterState[1];
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}
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public override EffectType TargetEffectType => EffectType.Limiter;
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public override ulong GetWorkBuffer(int index)
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{
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return GetSingleBuffer();
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast<byte, LimiterParameter>(parameter.SpecificData)[0];
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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UpdateParameterBase(ref parameter);
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Parameter = limiterParameter;
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IsEnabled = parameter.IsEnabled;
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if (BufferUnmapped || parameter.IsNew)
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{
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UsageState = UsageState.New;
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Parameter.Status = UsageState.Invalid;
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BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
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}
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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Parameter.Status = UsageState.Enabled;
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Parameter.StatisticsReset = false;
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}
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public override void InitializeResultState(ref EffectResultState state)
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{
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ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(state.SpecificData)[0];
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statistics.Reset();
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}
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public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
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{
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destState = srcState;
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}
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}
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} |