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f17b772c56
* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
22 lines
No EOL
640 B
C#
22 lines
No EOL
640 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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[StructLayout(LayoutKind.Sequential)]
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struct AudioRendererParameter
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{
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public int SampleRate;
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public int SampleCount;
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public int MixBufferCount;
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public int SubMixCount;
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public int VoiceCount;
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public int SinkCount;
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public int EffectCount;
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public int PerformanceManagerCount;
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public int VoiceDropEnable;
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public int SplitterCount;
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public int SplitterDestinationDataCount;
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public int Unknown2C;
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public int Revision;
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}
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} |