0
0
Fork 0
mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2024-12-25 06:45:49 +00:00
ryujinx-fork/Ryujinx.HLE/Loaders/Npdm/FsPermissionRw.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

45 lines
2.1 KiB
C#

namespace Ryujinx.HLE.Loaders.Npdm
{
enum FsPermissionRw : ulong
{
MountContentType2 = 0x8000000000000801,
MountContentType5 = 0x8000000000000801,
MountContentType3 = 0x8000000000000801,
MountContentType4 = 0x8000000000000801,
MountContentType6 = 0x8000000000000801,
MountContentType7 = 0x8000000000000801,
Unknown0x6 = 0x8000000000000000,
ContentStorageAccess = 0x8000000000000800,
ImageDirectoryAccess = 0x8000000000001000,
MountBisType28 = 0x8000000000000084,
MountBisType29 = 0x8000000000000080,
MountBisType30 = 0x8000000000008080,
MountBisType31 = 0x8000000000008080,
Unknown0xD = 0x8000000000000080,
SdCardAccess = 0xC000000000200000,
GameCardUser = 0x8000000000000010,
SaveDataAccess0 = 0x8000000000040020,
SystemSaveDataAccess0 = 0x8000000000000028,
SaveDataAccess1 = 0x8000000000000020,
SystemSaveDataAccess1 = 0x8000000000000020,
BisPartition0 = 0x8000000000010082,
BisPartition10 = 0x8000000000010080,
BisPartition20 = 0x8000000000010080,
BisPartition21 = 0x8000000000010080,
BisPartition22 = 0x8000000000010080,
BisPartition23 = 0x8000000000010080,
BisPartition24 = 0x8000000000010080,
BisPartition25 = 0x8000000000010080,
BisPartition26 = 0x8000000000000080,
BisPartition27 = 0x8000000000000084,
BisPartition28 = 0x8000000000000084,
BisPartition29 = 0x8000000000000080,
BisPartition30 = 0x8000000000000080,
BisPartition31 = 0x8000000000000080,
BisPartition32 = 0x8000000000000080,
Unknown0x23 = 0xC000000000200000,
GameCard_System = 0x8000000000000100,
MountContent_System = 0x8000000000100008,
HostAccess = 0xC000000000400000
}
}